Usurp Spell (3.5e Feat)
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Usurp Spell [Special]
You can attempt to steal control of any spell that you successfully counterspell.
After a successful counterspell using a prepared spell rather than a dispel check, you can attempt to steal control of the spell being cast. You immediately make an opposed caster level check (1d20 + caster level) against the original caster of the spell. If successful, you usurp control of the spell and can make all decisions regarding the spell’s target and effect. Level based spell variables, including the range and point of origin for the spell, are still based on the original caster of the spell. If you fail the opposed caster level check made to usurp the spell, the spell is negated just as if the spell had been counterspelled normally.
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