User talk:Sk3tz0/Jónn Manhunt

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Cool! OK, so I'll help you out here. (This is useful because I made the preload, and seeing where others' misunderstandings arise will help me improve it.)

When you see a line that starts with a *, that star turns into a bullet point in the final page. The intent was to give you a shortcut for where to put each of your traits, bonds, etc., just so they look nice. It's fine if you didn't want to use them though, and you can totally delete them if that's the case. I would recommend at least two distinct personality traits though, as it gives you more material to roleplay with, and it'll give other players (and the DM) a better understanding of just who your character is.

Lone wolf characters are generally frowned upon in D&D, because at the table, a split group takes twice as long to do anything at all. We don't have time restraints like that on a PBP, so go for it! Keep in mind though, the players is where the action happens. If you find there isn't much going on around your character and you'd like more stuff to interact with, simply being near the other PCs is a good way to get all kinds of interesting things happening.

How are you accessing the wiki? I notice that your contributions have a lot of line breaks. These mostly get ignored by the wiki, but long urls in links might get buggy. You might want to use something like chrome when editing? If you're copyring your writing into the wiki from note pad, there is a bug in word wrap which puts little invisible line breaks at the right edge of your window when you save. If you don't close and reload the file before copying your text out, or save again during this state, those become permanent. Otherwise, I'm not sure what's causing that.

When you rolled your scores, did you already add in the ability adjustments from your race? I had the adjustments separated from the raw scores so that I could see what the math was underlying how your characters were built. A lot of people are unfamilliar with the distinctions between a raw score and its adjustment though. Maybe I should change how that's phrased...

I gave you your plot and hero points. I hope you don't mind. They're optional rules from the Dungeon Master's Guide which I'm using for this game. They haven't come up much, but it looks like people are about to get into some fights.

Humans are medium sized.

Your crawling, climbing, and swimming speeds are half your movement speed unless a trait, feature, spell, condition, or equipment effect says otherwise. So, in this case, 15ft for all.

Your strength score is 16

Jumping
  • High Jump: 19ft
    • From Standing: 9ft
    • Reach Bonus: +9ft
  • Long Jump: 16ft.
    • From Standing: 8ft.

Push, lift, drag: 16*30=480lb.

Your constitution modifier is +3.

  • 3+1=4 minutes
  • 3+3=6 days

Unarmored AC is 10 + dexterity modifier. That'd be 12.

Fighter hit die is 1d10. As you gain levels, you'll have more hit dice. You can "spend" hit dice like points to recover HP during rests. In this game, we're running with a rule that requires the use of a healing kit to recover HP this way.

At 13hp, your massive damage threshold is 6. That's really good.

In the traits and features section, it's nice to record a list of all the special functions granted by your race, class, and background. People with spells are using it to track their prepared spells as well.

So all those categories, like "==Weapons==" are actually for your different proficiencies of a given catergory, not the gear of that type you're carrying. Yours is simple. For weapons, write "all weapons". For armor, write "all armor and shields". Actual weapons and armor are recorded in the inventory section.

You are correct though, the chain mail does set you up with 16AC.

For your first go at building a character, with nothing but indirect supervision and point-form instructions, not too bad! The only mistakes came from my confusing character sheet. Sorry for that by the way. --Kydo (talk) 17:25, 28 January 2017 (MST)

Thanks for the assist, I used the http://www.orcpub.com/ website to generate the character and then used 27 Point Buy method as I am more familiar with that when building stats in Video Games like Dark Souls and such. then I just exported to the PDF and copied over the information from the Character sheet onto the character sheet template I was given. They all started at 8. --Sk3tz0 (talk) 03:43, 29 January 2017 (MST)
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