Universal Elemental (3.5e Creature)
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 Universal Elemental
|N Medium elemental|
|Init/Senses||+0/darkvision 60 ft.; Listen +1, Spot +1|
|Languages||Common, with telepathy|
|AC|| 18, touch 18, flat-footed 18|
|hp||50 (6 HD)|
|Speed||30 ft. (6 squares)|
|Special Actions||elemental blast|
|Abilities||Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10|
Elemental Blast (Su): At will, a universal elemental can shoot a blue jet of fire, a burst of water, a rock spike, and a wave of air at the same time dealing 2d6 damage as a standard action. This has a range of 100ft.
 Strategies and Tactics
They don't usually enter combat, but when they do, they move as far away as possible from their enemy to still be able to hit them.
Environment: They are nomads, with no preference to climate.
Typical Physical Characteristics: Humanoid in shape, they look like the night sky.
Alignment: Neutral, though if befriended, they may stray to their friend's alignment.
Gather Information: DC 20: "But there is one more elemental that's origin is unknown. They will do anything to have a purpose."
They are loners, walking aimlessly without purpose.
 Typical Treasure
 Creatures With Class Levels
They tend to stray towards sorcery using abjuration, conjuration, and evocation to their advantage. However, universal elemental fighters have existed.