Universal Elemental (3.5e Creature)

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Universal Elemental[edit]

Size/Type: Medium Elemental
Hit Dice: 6d8+6 (33 hp)
Initiative: +0
Speed: 60 ft. (12 squares)
Armor Class: 18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +4/+4
Attack: Slam +4 melee (1d4) or elemental blast +4 ranged (2d6)
Full Attack: Slam +4 melee (1d4) or elemental blast +4 ranged (2d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Elemental blast
Special Qualities: Darkvision 60 ft., elemental traits, telepathy
Saves: Fort +5, Ref +5, Will +4
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Skills: Listen +9, Spot +9
Feats: Improved Initiative, Improved Toughness (from Complete Warrior), Iron Will
Environment: Any
Organization: Solitary, pair, or group (3-4)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +2
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More information...

Universal elementals embody all four of the elements. They stand six and a half feet all, and weigh about 120 pounds. Universal Elementals speak Common, and they also have their telepathy ability.


They don't usually combat, but when they do, they move as far away as possible from their enemy to still be able to hit them with an elemental blast.

Elemental Blast (Su): At will, a universal elemental can shoot a blue jet of fire, a burst of water, a rock spike, and a wave of air at the same time dealing 2d6 damage as a standard action. This has a range of 100 ft. with no range increment.


Typical Physical Characteristics: Humanoid in shape, they look like the night sky.


Gather Information: DC 20: "But there is one more elemental that's origin is unknown. They will do anything to have a purpose."


They are loners, walking aimlessly without purpose.

Creatures With Class Levels[edit]

They tend to stray towards sorcery using abjuration, conjuration, and evocation to their advantage. However, universal elemental fighters have existed.

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