Universal Elemental (3.5e Creature)
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[edit] Universal Elemental
| N Medium elemental | |
| Init/Senses | +0/darkvision 60 ft.; Listen +1, Spot +1 |
| Languages | Common, with telepathy |
| AC | 18, touch 18, flat-footed 18 (+8 natural) |
| hp | 50 (6 HD) |
| Fort/Ref/Will | +1/+1/+1 |
| Speed | 30 ft. (6 squares) |
| Base Atk/Grp | +1/+1 |
| Special Actions | elemental blast |
| Abilities | Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 |
| Advancement | — |
Elemental Blast (Su): At will, a universal elemental can shoot a blue jet of fire, a burst of water, a rock spike, and a wave of air at the same time dealing 2d6 damage as a standard action. This has a range of 100ft.
[edit] Strategies and Tactics
They don't usually enter combat, but when they do, they move as far away as possible from their enemy to still be able to hit them.
[edit] Ecology
Environment: They are nomads, with no preference to climate.
Typical Physical Characteristics: Humanoid in shape, they look like the night sky.
Alignment: Neutral, though if befriended, they may stray to their friend's alignment.
[edit] Lore
Gather Information: DC 20: "But there is one more elemental that's origin is unknown. They will do anything to have a purpose."
[edit] Society
They are loners, walking aimlessly without purpose.
[edit] Typical Treasure
None
[edit] Creatures With Class Levels
They tend to stray towards sorcery using abjuration, conjuration, and evocation to their advantage. However, universal elemental fighters have existed.
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