Universal Elemental (3.5e Creature)

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Universal Elemental[edit]

Universal Elemental

CR 5

N Medium elemental
Init/Senses +0/darkvision 60 ft.; Listen +1, Spot +1
Languages Common, with telepathy
AC 18, touch 18, flat-footed 18
(+8 natural)
hp 50 (6 HD)
Fort/Ref/Will +1/+1/+1
Speed 30 ft. (6 squares)
Base Atk/Grp +1/+1
Special Actions elemental blast
Abilities Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10

Elemental Blast (Su): At will, a universal elemental can shoot a blue jet of fire, a burst of water, a rock spike, and a wave of air at the same time dealing 2d6 damage as a standard action. This has a range of 100ft.

Strategies and Tactics[edit]

They don't usually enter combat, but when they do, they move as far away as possible from their enemy to still be able to hit them.


Environment: They are nomads, with no preference to climate.

Typical Physical Characteristics: Humanoid in shape, they look like the night sky.

Alignment: Neutral, though if befriended, they may stray to their friend's alignment.


Gather Information: DC 20: "But there is one more elemental that's origin is unknown. They will do anything to have a purpose."


They are loners, walking aimlessly without purpose.

Typical Treasure[edit]


Creatures With Class Levels[edit]

They tend to stray towards sorcery using abjuration, conjuration, and evocation to their advantage. However, universal elemental fighters have existed.

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