Underworld (Endhaven Supplement)
From D&D Wiki
The underworld is not a society in itself, but a series of interacting secret societies that exist in the shadow of the civilized state. These groups include criminal gangs, assassins, the black market, traffickers, and other people of ill repute.
Underworld gangs each have their own symbols or signs.
There has always been an illegal element, and there always will be.
- Make money fast
- Corrupt officials
- Eliminate competition
- Eliminate superiors
The underworld conflicts with almost everyone, everywhere, including themselves.
 Headquarters and Locations
Anywhere and everywhere.
 Adventure Hooks
- Any classic Gangster style hood will work here.
- Protection racket
- Scam artists
- Street Wars
- Smuggling Operations