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Aquatic humans have a place beneath the surface of the sea, perhaps as descendants of forgotten civilizations whose island cities sank beneath the surface. They may replace merfolk in such campaigns, or exist along with them.
Racial Traits: Aquatic humans have the following racial traits.
- Humanoid (Aquatic, Human): An aquatic human has the aquatic subtype. An aquatic human can breathe underwater. He cannot also breathe air unless he also has the amphibious special quality. An aquatic human can hold his breath outside the water for 2 rounds per point of Constitution. After that, he begins to suffocate.
- Medium: As Medium creatures, aquatic humans have no special bonuses or penalties due to their size.
- Aquatic human base land speed is 30 feet.
- An aquatic human has a swim speed of 30 feet. He can move through water at his swim speed without making Swim checks. He has a +8 racial bonus on any Swim check to perform some action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line.
- Low-Light Vision: An aquatic human can see four times as far as a nonaquatic human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any. When determining whether a multiclass aquatic human takes an experience point penalty, his or her highest-level class does not count.
- Level Adjustment: +0*.