Twinborn (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Twinborn, 1st-Level Warrior
Size/Type: Medium Humanoid (Twinborn)
Hit Dice: 1d8+1 (5 hp)
Initiative: −1
Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class: 17 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Longsword +3 melee (1d8+1/19-20) or Longbow +1 ranged (1d8/x3) or Longspear +2 melee (1d8+3/x3)
Full Attack: Longsword +3 melee (1d8+1/19-20) or Longbow +1 ranged (1d8/x3) or Longspear +2 melee (1d8+3/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: spell-like abilities
Special Qualities:
Saves: Fort +3, Ref −1, Will +0
Abilities: Str 13, Dex 12, Con 12, Int 13, Wis 10, Cha 12
Skills: Handle Animal +4, Ride +4
Feats: Weapon Focus (longsword)
Environment: Any land
Organization: Any
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually Lawful Good
Advancement: By character class
Level Adjustment:


An armored, two-headed, pale humanoid eyes you suspiciously. Her mail bears the mark of her deity on the shoulder, and her right hand rests calmly on the pommel of her sword.

Twinborn (always capitalized) are a race of highly religious, reclusive, but ultimately well-meaning people. They are slow to make friends, but very warm to those friends they do make. They are cunning, calm, and strict in most matters, but against their most hated foes they display a rage that can truly be staggering. They typically have pale skin - usually grey, blue, or purple - dark blue or black hair, and pointed ears.

Twinborn speak Celestial and Common, and most also know Dwarven or Elven.

Combat[edit]

When battle is inevitable, a Twinborn works with her compatriots, tending toward the back ranks as a healer if at all possible. If forced into melee combat, a Twinborn prefers weapons with a longer reach, or those able to be held with a shield in the other hand for defense. Martial skill, however, is less emphasized as it is with other races, and members of the race unable to produce any supernatural effects are entirely unheard of.

Cure Minor Wounds (Sp)

A Twinborn's cultural aptitude in matters of faith and the divine lends her strength on and off the battlefield. She may use the spell cure minor wounds once every minute as a spell-like to heal herself slowly during or between battles.

Twinborn as Characters[edit]

The Twinborn warrior presented here had the following ability scores before racial adjustments: Str 15, Dex 14, Con 12, Int 13, Wis 8, Cha 10.

Please refer to the Twinborn race page for further details.



Back to Main Page3.5e HomebrewCreaturesCR 1/2

Home of user-generated,
homebrew pages!


Advertisements: