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[edit] Truthringer
| “
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Truth shall set you free!
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”
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| —Barnaby Mitchell, dwarven Truthringer
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Truthringers are an elite class of psionic investigators within the Church of Modroben. Though known for solving murders and vicious crimes of all sorts, they are mostly focused on finding those responsible for necromantic acts and bringing them to justice.
[edit] Becoming a Truthringer
Truthringers are chosen from among the Mindclaine (the psionic class of Claine) with a telepathic bent. Intelligence is their most important Ability Score.
Entry Requirements
| Manifesting:
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Mindclaine 7.
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| Power Points:
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Must have a power point reserve of at least 70 points.
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| Deity:
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Modroben.
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Table: The Truthringer
Hit Die: d6
| Level
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Base Attack Bonus
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Saving Throws
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Special
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Manifesting
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| Fort |
Ref |
Will
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| 1st |
+0 |
+2 |
+2 |
+2
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Awareness of Death 1, Murdercleave
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+1 level of Mindclaine manifesting
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| 2nd |
+1 |
+3 |
+3 |
+3
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Monitor Grave
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+1 level of Mindclaine manifesting
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| 3rd |
+1 |
+3 |
+3 |
+3
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Awareness of Corpse, Intuit Corpse
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+1 level of Mindclaine manifesting
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| 4th |
+2 |
+4 |
+4 |
+4
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Murdercleave, Necromantic Signature
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+1 level of Mindclaine manifesting
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| 5th |
+2 |
+4 |
+4 |
+4
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Cleaving Sight
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+1 level of Mindclaine manifesting
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| 6th |
+3 |
+5 |
+5 |
+5
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Lie Detection
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+1 level of Mindclaine manifesting
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| 7th |
+3 |
+5 |
+5 |
+5
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Awareness of Death 2, Undead Mind 1
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+1 level of Mindclaine manifesting
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| 8th |
+4 |
+6 |
+6 |
+6
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Monitor Grave
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+1 level of Mindclaine manifesting
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| 9th |
+4 |
+6 |
+6 |
+6
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Murdercleave, Undead Mind 2
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+1 level of Mindclaine manifesting
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| 10th |
+5 |
+7 |
+7 |
+7
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Accuse
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+1 level of Mindclaine manifesting
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Class Skills (6 + Int modifier per level)
Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis).
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[edit] Class Features
All of the following are class features of the thoughtless.
Manifesting: At each level you take in the thoughtless prestige class, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a Truthringer, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
Awareness of Death: Truthringers can activate Awareness of Death and maintain it at for a full month a number of times per month equal to their Intelligence modifier. This costs no psionic points.
- At seventh level, Truthringers can activate Advanced Awareness of Death (3.5e Power) at half cost.
Murdercleave: At first level, Truthringers who soulcleave someone who was murdered gains knowledge of the killer's thoughts in the thirty seconds before the murder.
- At fourth level, Truthringers can spend half of their PSPs to gain a clue as to a murderer's identity.
- At ninth level, Truthringers can spend all of their PSPs for two days in a row - spending all of both days resting and manifesting - to have a murderer's identity psionically revealed.
Monitor Grave: At second level, Truthringers can activate Awareness of Grave once per week. This costs only 15 power points each week. Truthringers receive this permanently power for free for every grave they dig themselves, or every coffin they build, every cremation urn they fashion, etc; in these cases, it is not optional.
- At eighth level, Truthringers automatically gain this power for free permanently for every corpse they kill, cleave or tended to just before or anytime after death, any burial preparations or equivalent, any person they consider a friend or relative, any burial spot they spend more than one continuous hour in or on which they engage in battle.
Awareness of Corpse: At third level, Truthringers can activate Awareness of Corpse at will as a free action at a cost of only 5 power points per month.
Intuit Corpse: At third level, Truthringers can activate Intuit Corpse at will for free.
Necromantic Signature: At fourth level, Truthringers can investigate any necromantic act or object and find a clue to the responsible spellcaster's identity. This costs half of his total PSPs.
Cleaving Sight: At fifth level, Truthringers can activate Cleaving Sight for free for a number of rounds each day equal to their Intelligence modifier.
Lie Detection: At sixth level, Truthringers have Lie Detection activated all the time for free. However, as a class restriction, they are not allowed to reveal the lies that they have learned through this method. They may seek other means to know of a lie and then reveal it, or they could leave clues for someone else to learn of it, however they must not directly act to reveal it, no matter the consequence.
Undead Mind: At seventh level, Truthringers gain a +10 to any checks involving psionic abilities targeting the mind of any undead. This power also allows the Truthringer to mentally contact undead whose minds would otherwise harm him or be uncontactable. This power gets past only racial and creature-type barriers to psionic contact.
- At ninth level, Truthringers can send surface thoughts to any undead he can see or whom he has contact with. By sending sensations of life (which the undead can not otherwise perceive in any way), the Truthringer can distract them, giving a -4 to all rolls. This power can be used for free for a number of rounds per day equal to the Truthringer's Intelligence modifier. There is no saving throw.
Accuse: At tenth level, Truthringers can accuse any murderer - including, for example, a lich or a vampire - by listing his crimes with a psionically enhanced voice, entrancing him for as long as the accusation takes. The target receives a Will save with a -5 if it is a very long list (as it would typically be for powerful undead). This is an emotional reaction that is provoked psionically even in beings who are immune to mind effects; it is does not affect beings who have never had capability for shame or guilt, even in life.
| Pages related to Modroben, a god of the Theonosis setting (external)
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| Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
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| At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
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| Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
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| How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
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| At 7th level, qualified Claine may join one of the Claine Prestige Classes:
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- Autumneves are battle-sorcerers whose speciality in invocation allows them to blast undead hordes in great numbers.
- Blackshirts are ebony-clad wizards, specializing in arcane enchantment magic, especially in the creation of magical potions and objects to assist people in defense against the undead.
- Bonetamers are good necromancers who can take control of undead away from their nefarious counterparts and use their spells to protect the natural flow of life and death.
- Candlelords are studious and hermetic wizards whose powers focus on defending time from those who would undermine it and threaten reality itself.
- The Cathardigan are an order of gnomish paladins who seek out vile necromancers to slay them and their hordes, riding into combat on the backs of giant condors.
- Chrysanthemasters are elite elven nobles with enough grace and class to be royal cleavers, assigned to powerful households throughout the world.
- Combustioneers are clerical priests of Modroben, god of death, who serve him as masters of cremation and fire elementrics.
- Corpselights are shamanic druids who worship the spirits of all the scavenger species that are holy to Modroben, gaining their unique powers, attacks and abilities in the fight against undeath.
- Darkfeathers are archers with the eyes of their shared animal spirit, the buzzard, giving them incredible accuracy and precision.
- Deathwrights are the most common, well-known and highly-visible paladin orders of the Church of Modroben, and journey throughout righting the wrongs laid out by necromancers and other perverters of death.
- Drumblacks are powerful bards who specialize in percussion instruments whose tone can destroy the undead across miles.
- Edgerippers are sorcerers with a focus on spells of transmutation and metamorphosis, and are able spies, sneaking into undead encampments in disguise.
- Fangbringers are barbarians who fly into blind rages at the sight of undead, slaying them by the score with the strength of the patron spirit, the sacred hyena.
- The Fatemark are sages and scholars, wizards specializing in divination and the protection of the passage of fate.
- Foolsmen/Foolswomen are chaotic and unstable sorcerers who focus on developing skills in illusions and phantasms, especially in the distraction of large numbers of undead so they can be destroyed easily.
- The Ghostwyld are a mysterious and reclusive order of shamans who communicate with the spirits of the dead and protect them from those who would exploit their power.
- The Gravewire are stoic, isolated rangers who defend large cemeteries and tombs from anyone who would defile them or prey on the souls buried there.
- The Graylimm are dark-robed druids who utilize powerful mushroom spores, which they breed and grow, to attack their foes.
- Grinreapers are strong and dark rangers who use their sickles and black robes to teleport to disasters moments before they strike, especially undead attacks.
- The Hightombed are scholarly priests who serve Modroben as masters of mummification and the elementrics of air.
- Lightkeepers are defenders against spirits and demons, wizards who specialize in the art of abjuration and are known for protecting whole villages and tribes from onslaughts of the dead.
- Loregrimmers are the highest-ranking functionaries in the Church of Modroben, and are powerful clerics and healers with advanced spellcasting and cleaving abilities.
- Mireblacks are healing-focused, druid-like priests of Modroben with an affinity for leechmastery and a psionic bent.
- Nightsummoners are wizards who can summon a legion of allies when they find an undead horde, specializing in the art of conjuration.
- Orespringers are dwarven Claine who specialize in rescuing the souls of miners and others trapped in cave collapses underground.
- The Penumbraul are ascetic monks with the ability to sneak past undead and manipulate shadow to their advantage.
- Shadowgrippers are psychoportive psionicists who can teleport through shadows, giving them powerful abilities to strike at the heart of undead hordes.
- Shapeflayers are powerful elementricians, who use martial arts and dance to manipulate the flow of their chosen element, allowing them to affect undead in droves from afar.
- Silverslicers are stealthy assassins who specialize in finding elite undead liches and vampires, and the necromancers who create them, and killing them quietly.
- The Silentgreen are entirely mute druids with a specialty in attacking undead animals and plants in order to protect nature.
- Truthringers are psionic telepaths whose focus is on investigating crimes, especially necromantic acts, and punishing those responsible.
- Whipblacks are fighters with finely-honed warrior skills, specializing in an advanced type of whip.
- Winterskins are rainids, who fly, row or swim between ships and ports, specializing in protecting sailors and captains from necromancers, ghost ships and other sea-borne terrors.
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