Trapdoor Spider (4e Creature)

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Trapdoor Spider[edit]

Trapdoor spiders are the ultimate ambush predators. They typically build a large burrow with a camoflaged trapdoor of dirt and silk to hide under. When prey passes by the trap door, the trap door spider pounce upon the unforunate victim.

Ctenizid Youngling
Level 3 Minion Lurker
Large Natural Beast (Spider)
XP 38
HP 1; a missed attack never damages a minion. Initiative +4
AC 17; Fortitude 15, Reflex 16, Will 15 Perception +3
Speed 6, climb 6 (spider climb) Tremorsense 10
Standard Actions
Basicmelee.png Bite ♦ At-Will
Attack: Melee 2 (one creature) +8 Vs. AC
Hit: 6 poison damage.
Triggered Actions
Melee.png Pounce ♦ at-will
Attack: (Immediate interrupt) Melee 2 (one creature) +8 vs. AC
Trigger: An enemy that cannot see the ctenizid youngling moves within 4 squares.
Hit: 6 poison damage and the target is grabbed.
Special: The youngling moves 2 squares before the attack.
Skills Stealth +9
Str 14 (+3) Dex 17 (+4) Wis 14 (+3)
Con 11 (+1) Int 5 (-2) Cha 9 (+0)
Alignment Unaligned Languages -
Equipment


Ctenizid Adult
Level 14 Minion
Large Spiderkind Beast (Spider, Ctenizidae)
XP 250
Initiative +13 Senses Perception +12, Tremorsense 10
HP 1; a missed attack never damages a minion.
AC 28; Fortitude 23, Reflex 28, Will 23
Speed 6, climb 6 (spider climb)
Basicmelee.png Bite ♦ at-will
Effect: +19 Vs. AC; 15 poison damage.
Basicmelee.png Pounce ♦ at-will
Effect: While in burrow; +19 Vs. AC; 24 poison damage, and the target is grabbed and pulled into the ctenizid adult's burrow. The ctenizid adult cannot use this power if it has already grabbed an enemy.
Burrow
Effect: The ctenizid adult has a camoflaged burrow (large sized) within which it hides. It requires a perception check opposed to the ctenizid adult's stealth check to see the burrow.
Skills Stealth +28
Str 20 (+12) Dex 23 (+13) Wis 20 (+12)
Con 17 (+10) Int 11 (+7) Cha 15 (+9)
Alignment Unaligned Languages Spydric
Equipment


Ctenizid Ambusher
Level 25 Minion
Large Spiderkind Beast (Spider, Ctenizidae)
XP 1750
Initiative +25 Senses Perception +19, Tremorsense 10
HP 1; a missed attack never damages a minion.
AC 28; Fortitude 23, Reflex 28, Will 23
Speed 6, climb 6 (spider climb)
Basicmelee.png Bite ♦ at-will
Effect: +30 Vs. AC; 24 poison damage.
Basicmelee.png Pounce ♦ at-will
Effect: While in burrow; +30 Vs. AC; 36 poison damage, and the target is grabbed and pulled into the ctenizid ambusher's burrow. The ctenizid ambusher cannot use this power if it has already grabbed an enemy.
Burrow
Effect: The ctenizid ambusher has a camoflaged burrow (large sized) within which it hides. It requires a perception check opposed to the ctenizid ambusher's stealth check to see the burrow.
Skills Stealth +36
Str 25 (+19) Dex 28 (+21) Wis 25 (+19)
Con 22 (+18) Int 16 (+15) Cha 20 (+17)
Alignment Unaligned Languages Spydric
Equipment

Trapdoor Spider Tactics[edit]

Trap door spiders lie in wait in their burrows until a creature passes within 2 squares, at which point the spider uses pounce to drag the unfortunate victim into its burrow. Once a creature is inside the spider's burrow, the spider will bite the victim repeatedly until it dies.

Trapdoor Spider Lore[edit]

A character knows the following information with a successful arachana or nature check.

DC 10 (arachana), DC 15 (nature): Trapdoor spiders are ambush predators. They typically lie in wait under trapdoors and pounce on passing prey.
DC 20 (arachana), DC 25 (nature): Though trapdoor spiders are typically solitary, some are members of so-called "spider colonies". Such colonies cannot exist without guidance from a more intelligent being, such as an arachnomancer or demonspider. Within colonies, trapdoor spiders are usually used to guard important areas of the colony.

Encounter Groups[edit]

Trapdoor spiders regard most creatures (even each other) as prey, though they may be found among other spiders or spiderkind.

Level 3 Encounter (XP 750)[edit]



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Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindMonsters.

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