Toruk (5e Creature)

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Toruk[edit]

Huge beast, neutral


Armor Class 19 (natural armor)
Hit Points 241 (21d12 + 105)
Speed 40 ft., climb 40 ft., fly 120 ft.


STR DEX CON INT WIS CHA
24 (+7) 26 (+8) 20 (+5) 8 (-1) 22 (+6) 12 (+1)

Saving Throws Dex +13, Con +10
Skills Acrobatics +13, Perception +11, Stealth +13
Proficiency Bonus +5
Senses darkvision 80 ft., passive Perception 21
Languages
Challenge 15 (13,000 XP)


Terrifying Presence. Any creature hostile to the toruk that starts its turn within 20 feet of the toruk must make a DC 16 Wisdom saving throw, unless the toruk is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the toruk's Terrifying Presence for the next 24 hours.

Alpha Predator. The toruk has advantage on attack rolls against creatures smaller than itself.

Charge. If the toruk moves at least 30 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 3 (1d6) slashing damage.

Flyby. The toruk doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Legendary Resistance (3/Day). If the toruk fails a saving throw, it can choose to succeed instead.

Natural Camouflage. The toruk has advantage on Dexterity (Stealth) checks made to hide in forested or mountainous terrain.

Neural Interface. The toruk can use the tentacles on the back of their head to link with nature to get a “empathic feel” of any threats to nature. In a dense forest area, the “empathic feel” has a range of up to 1 mile. The toruk can also use them to mentally link with other creatures native to Pandora.

ACTIONS

Multiattack. The Toruk makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Majestic Roar (Recharges after a Long Rest). The toruk unleashes a deafening roar audible out to 300 feet. Each creature of the toruk's choice within 60 feet of it that can hear must succeed on a DC 17 Constitution saving throw or be stunned until the end of its next turn.

BONUS ACTIONS

Mighty Wings. The toruk's wings create a powerful gust of wind in a 30-foot cone. Each creature in that area must succeed on a DC 18 Strength saving throw or be pushed 15 feet away from the toruk.

LEGENDARY ACTIONS

The toruk can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The toruk regains spent legendary actions at the start of its turn.

Detect. The toruk makes a Wisdom (Perception) check.

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The toruk is a legendary and fearsome predator, often referred to as the "Last Shadow". Its massive size, with a wingspan that can reach over 100 feet, makes it one of the most dominant creatures in the skies of Pandora. With its mottled and camouflaged scales, it is a master of aerial ambushes, striking fear into the hearts of both na'vi and other creatures of Pandora.

Physical Characteristics. The toruk's scales range in shades of green and black, providing excellent camouflage in the dense forests and mountains of Pandora. Its wings are vast and powerful, allowing it to soar effortlessly through the skies. Its sharp claws and powerful jaws are formidable weapons, capable of tearing apart even the most robust prey.

Behavior. The toruk is a solitary creature, rarely seen in groups. It is highly territorial and fiercely protective of its domain. Known for its intelligence and cunning, it is a creature of legend among the na'vi, who believe that to tame or conquer a toruk is the ultimate test of a warrior's bravery and skill.

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