Too Dumb to Fool (5e Feat)

From D&D Wiki

Jump to: navigation, search


Too Dumb to Fool

Prerequisites: Intelligence 14 or less
People keep trying fancy tricks or schemes to trick you, but you’re too stupid to fall for any of them.

  • All characters have disadvantage on Deception and Sleight of Hand checks against you.
  • You have advantage on skill checks or saving throws against Enchantment and Illusion spells.
  • Whenever you would make an Investigation skill check, you can make an Insight skill check instead.


5.00
(one vote)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: