Thunderaffe (5e Creature)

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Thunderaffe[edit]

Large fey (dream eater), chaotic neutral


Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 60 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 3 (-4) 14 (+2) 18 (+4)

Proficiency Bonus +2
Damage Vulnerabilities cold
Damage Immunities lightning
Senses truesight 60 ft., passive Perception 12
Languages Sylvan
Challenge 2 (450 XP)


Riding Strength. The thunderaffe counts as one size larger for the purpose of being mounted.

ACTIONS

Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Refractor Beam. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 7 (2d6) lightning damage.

Lighting Dash (Recharge 6). The thunderaffe covers its body in electricity and moves up to 30 feet in a straight line without provoking opportunity attacks and can move through creatures and objects as if they were difficult terrain. The thunderaffe can't end the move in a space occupied by a creature or object.
Each creature that the thunderaffe passes through must make a DC 14 Constitution saving throw. On a failed save, the creature takes 18 (4d8) lightning damage and is paralyzed for 1 minute. On a successful save, the creature takes half as much damage and is not paralyzed. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

BONUS ACTIONS

Lightning Screen. The thunderaffe chooses one ally creature within 60 feet of itself that it can see and grants it resistance to lightning damage for 1 minute.

Nimble Escape. The thunderaffe takes the Disengage or Hide action.


187px-Thunderaffe_%28Spirit%29_KH3D.png
Thunderaffe from KH Dream Drop Distance, art KH Wiki, https://www.khwiki.com/Thunderaffe
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