The Pits of Industry (3.5e Environment)

From D&D Wiki

Jump to: navigation, search

The Pits of Industry[edit]

The Pits of Industry are a mechanical hell. The ground is covered with slag heaps and dug into by strip mines. Vast smokestacks rise out of the ground, underneath which lie hellish furnaces that burn night and day. A choking smog covers the land, and gouts of fire periodically erupt from fissures in the tortured earth. The whole plane is dominated by Akassan's Fortress of Iron, a vast citadel the size of a mountain built out of manufactories and forges, atop which lies the Iron Throne of Akassan himself.

Plane Traits[edit]

Physical Traits[edit]

  • Gravity:

Gravity is normal in the Pits of Industry.

  • Time:

Time runs normally in the Pits of Industry.

  • Size:

The Pits of Industry are 10,000 miles in width.

  • Morphic:

Divinely morphic.

Magic, Alignment, and Energy/Elemental Traits[edit]

  • Elemental Dominance:

Water, air, and earth are fouled in the Pits of Industry, while magma, fire, and ash are enhanced.

  • Energy Dominance:

No energy dominates in the Pits of Industry.

  • Alignment Trait:

Strongly evil-aligned and mildly law-aligned.

  • Magic Trait: Info

Magic works normally in the Pits of Industry.

Plane Links[edit]

The Pits of Industry link to the Covenant Plane.

Plane Inhabitants[edit]

Akassan's and his servants' petitioners, Overseers of Akassan, and not much else.

Movement and Combat[edit]

Movement and combat are as normal.

Features of the Plane[edit]

Azaril's Prison

This vast prison, commanded by the God of torment, is not a place anybody is willing to go to. All who are taken here are tortured night and day, without a single moment of relief, all to boost the power of Azaril to a greater level. Azaril is fanatical about her goal of becoming a greater god, though many believe that the liquid pain created by the tortures inflicted here is being used to enchant the weapons of Akassan's ever-growing army.

The Slavehouse

This is Amrazal's domain, a vast slave-market where slaves of all types are available. But deeper, one reaches the forges and furnaces that lie beneath the ground of the Pits of Industry, massive caverns lit by fire with lakes of brackish water at their bottom. Hundreds of thousands of slaves labor here, with no respite from the lashes of their overseers, working till exhaustion claims them and they finally die.

The Citadel of Blades

This is where Azzaran, the Lawful Evil god of war and mercenaries, lies. It is a fortress on an immense scale, defended by thousands upon thousands of warriors, an army large enough to win a Blood War battle. Thousands march and drill here, their armor gaudily decorated. But the walls are black and covered with blades, and the troops will kill anybody who enters without permission.

Plane Encounters[edit]

Slave Group

A group of slaves being marched across the wastes. They would appreciate freedom.

Warriors

A group of mercenaries ready to sell their services to Azzaran. They are hostile to anybody in their way.

Fiendish Warslaves

A group of fiendish slaves being marched to a portal to the Realms of Conflict. Killing the slavemasters is the moral thing, but the fiends wouldn't be greatful.

Yugoloth Mercenaries

A small group of powerful Yugoloth mercenaries. Quite dangerous.

Overseer

An Overseer of Akassan. Very dangerous, and best avoided.

Alternate Variances[edit]

Info



Back to Main Page3.5e HomebrewEnvironments

Home of user-generated,
homebrew pages!


Advertisements: