The Dark City (3.5e Campaign Setting)/Starsman and Navigator’s Guild: Sailors and Shipmasters
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The Starsman and Navigator’s Guild dominates trade across the Inner and Eastern Seas. No sailor will work on ship without a member of this guild at the helm. This guild also controls the docks. Access to the docks and moving through the area without being exposed make this Guild easy to escape authorities and leave town if needed.
Associated Skills: Craft (Shipbuilding), Profession (Sailor), Knowledge (Local), Knowledge (Navigation), Use Rope
ALLIES: The Merchants Guild ENEMIES: none
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