The Closest thing to Jesus a player character can get (3.5e Optimized Character Build)
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A Monk with so many bonuses, inherent resistances and off the wall abilities it would be sinful to NOT share him. The idea is to lead a life of purity and, at level eight, sacrifice yourself to the greater good and rise again, greater than any mortal man could be.
The SRD and Book of Exalted Deeds, with feats from Libris Mortis and Races of Stone.
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
None, this monk is a variant on the well treaded vow of poverty build.
Starting Ability Scores (Before Racial Adjustments): 15wis, 14cha, 13dex, 12int, 10str, 8con
Starting Racial Traits:
|Saving Throws||Feats|| Class
|1st||Monk1||+0||+2||+2||+2||Sacred Vow, Vow of Poverty, Nimbus of Light, Stunning Fist||Unarmed Strike, Flurry of Blows||+4exalted ac|
|2nd||Monk2||+1||+3||+3||+3||Vow of Chastity, Deflect Arrows||Evasion|
|3rd||Monk3||+2||+3||+3||+3||Stone Monkey||Still Mind, +10 Speed||Endure Elements, +5exalted ac|
|4th||Monk4||+3||+4||+4||+4||Intuitive Attack||Slow Fall +20feet, Ki Strike(Magic)||+1 exalted strike, +1cha|
|5th||Monk5||+3||+4||+4||+4||Purity of Body||Sustenance, +1ac|
|6th||Monk6||+4||+5||+5||+5||Servant of Heaven, Leadership, Improved Trip||Slow Fall +30feet, +20speed||+6exalted ac, +1deflection ac|
|7th||Monk7||+5||+5||+5||+5||Wholeness of Body||+1 resistance bonus on saves, +2wis|
|8th||Monk8, Risen Martyr0||+6+1||+6||+6||+6||Holy Radiance||Slow Fall +40feet, Spiritual Body||(see Other Components)|
Because at level eight this build skyrockets and really doesn't require any more tending, I only charted out this first eight levels. There are too many special abilities to throw into one level of a chart, so here's a good place to put the reasons this build is so feared. By level eight when you martyr yourself, you gain the following immunities/abilities:
Atk:+12, +11/+11/+6 flurry
Attacks: 1d0 unarmed+1d6 vs evil (1d8 vs evil undead or outsiders)
Immunities: disease, cold, acid, electricity elements, detect thoughts, discern lies, detect alignment,breathing, eating, drinking, sleeping, death effects, poison, criticals, paralysis, stunning, anything requiring a fort save(but not energy drain), fatigue, exhaustion, ability drain, ability damage to physical scores, petrification special qualities: dr5/evil, 50landspeed, slow fall40ft, +2magic fists, tongues, fire resist10, 60ft darkvision, lowlight vision, fat healing4, 10ft holy radiance(1d4-per-round to undead)
Special abilities: (spell like/at will guidance, resistance, virtue, bless), supernatural: protective aura (2x magic circle against evil+minor globe of invulnerability), 1d6 holy damage vs evil creatures (1d8 vs evil undead and outsiders) both reactive to their hits and adds on to yours, 16hp healing free per day, stunning fist 8-per-day (+2 save dc),
Saves: +11reflex, +11will/+13 vs enchantments, +7fort/+11 vs poison
There is a +1 exalted bonus to ac that you only get at level 10 already added into the list of various bonuses, but if your DM adjudicates that having ECL 10 doesn't mean you qualify for it then merely adjust his Ac to 24.
The list of resistances granted by this combination of feats, templates, and types far outgrosses anything else out there. You become immune to acid, cold, and electricity at level 8, on top of fire resistance ten and immunity to just about every supernatural or extraordinary effect that could even think of affecting you. While this doesn't quite make you immune to magic, you are pretty damn well close, and at level eight to boot. At his peak level his ac should be 10+5+2+7+1+1=26, and with wisdom and dex buffs yet to come, he can only get better. He also hits with his wisdom score, making str a dump stat considering he doesn't need it for carrying capacity. Con is even more of a dump stat since it wont ever be seen again when you become deathless. The holy radiance d4's-per-round and sainthood d8's-per-hit make this an exeptionally powerful anti-undead build.
There are tonnes of better feats out there to use in his non-exalted slots, and if you want to take the risk of added restrictions on your character, not to mention your party as a whole, you can take the vows of nonviolence and peace, along with holy subdual and subduing strike, which you could argue would turn his saintly holy damage into nonlethal. This turns him into a veritable machine that easily sends enemies into the land of Nnod. The continuous calm emotions aura boosted by your saint/nonviolence bonus to dc's means that you can stop conflicts with your mere presence. Of course the best option is to eliminate the monk levels by taking levels in ninja instead, as it is a far superior class to be getting these bonuses with, and still does decent damage with sudden strike. Of course, while super-ninja-jesus has his appeal, he isn't very thematically appropriate or likely to qualify for sainthood.
The key to this balancing act is to make yourself as immune to compulsions as possible to avoid breaking your vows, which vanilla monk helps with majorly. Another thing is to make sure you have a suitably epic death in service to a cause at level 8, or everything building up to that will be in vain. At level 11 (really your ninth level) make certain to get Lifesense from Libris Mortis now that you qualify for it. you can make a case to your DM that this cancels out Hide from undead, invisibility and other modes of concealment because to you every living thing emits a massive glowing light.
This build requires ALOT of roleplaying, and some people might not be able to handle playing as the goody-two-shoes that it requires. The other obvious drawbacks is the fact that it loses two levels to LA, and dies a lonely death after CL20, never to see epic level fighting. Being locked into Risen Martyr is also a pain, seeing as how most of it's bonuses are done better with the saint template. The worst part about this build is being stuck with 1d0 as your base damage, although the extra holy damage works wonders when fighting undead or demons.
An evil cleric fully buffed to rebuke undead can turn this guy just like any other schmuck risen from his grave. Also, despite his defensive bonuses he lacks much in the way of offense, so an enemy with alot of health could concievably wear him down even with his dr, high unarmored ac and fast healing. The greatest counter is to throw difficult roleplaying choices at him to attempt to force him to commit an evil act or break one of his many vows. A real hard-counter would be to have enemies casting Undeath to Death on him often, but be prepared to justify your actions, as it is not apparent to anyone who sees him that he is deathless unless he is viewed under Deathwatch or Detect Undead. Energy Drain is another option, but a less optimal one.
This build is like a warforged on crack and I would by very surprised if any DM let you play it. However if he does you'll be garunteed to have fun laughing off your enemies attacks.