Teon (3.5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search
D&D logo-test2.png Article Status
This D&Dwiki article is currently under construction by Altrunchen. This contributor is currently constructing the setting's sub-region. Please refrain from editing
Rating: 3 / 5
This has some, but often sparse, information in most categories. Please help improve this.

What are the rating guidelines in more detail?
Why is Teon (3.5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed

Teon[edit]

Teon is a realm consisting of an infinite number of regions all of which are located on the prime material plane. Each region is connected to an indefinite number of other regions via magical clouds of fog that exist on the oceans surrounding other regions. Within each region, though, the sun rises and sets as well as the moon, however many there may be of each. Each region's night sky has its own unique assortment of stars and constellations. And of course each region has its own share of problems and of merits. What's more is that each region tends to have its own set of patron deities; and while they may know about other regions and may even operate in multiple ones, the fact remains that they tend to focus on one at a time.

It should be noted that Teon is not canonically in the same universe as The Forgotten Realms, Greyhawk, Ravenloft, Dragonlance, Eberron, Planescape, or any of the traditional campaign settings. By default it is considered separate from them. But of course this fact is subject to the will of the dungeon master using the setting.

However, most people within each region are unaware of what lies in other regions as they are so difficult to get to, let alone return from. In fact most people are not even aware of the existence of other regions. The rule of thumb is: they don't know and they don't care. Indeed most people are content to live within their own regions and to concern themselves with only regional affairs.

As time progresses more regions may be added to this campaign setting as there is no upward limit of space within it. Such is the main premise of this campaign setting. That you can never run out of places to visit because there is always room for more.

To learn more about a region, click on the subheading link to be taken to that region's index page.

Kaltamorn Region[edit]

  • Type: Generic
  • Tone: Serious
  • Magic Level: 2/3 "Medium"
  • Deity Involvement Level: 1/3 "Low"
  • Tech-level: Pre-industrial
  • Motif: Strength through cooperation

In this region almost all the neutral and good-aligned races form one government to protect each other from objective evil. Expect attempts for concepts like experience points, hitpoints, random encounters, random loot, and more to have lore-based explanations. Evil tends to stem more from individuals than from evil deities here, and while few are capable of using magic, it is implemented relatively commonly in society due to the sheer population size of the government and to the collaboration of most experienced mages across the races.

Campaign Setting Navigational Links

Back to Main Page3.5e HomebrewCampaign Settings

Home of user-generated,
homebrew pages!


Advertisements: