Templer of Lock (3.5e Prestige Class)
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|“||The ground at the foot of this sacred mountain is our anvil. Raise your hammers high, the blow we deliver here today will shake the foundation of Darkbow itself.||”|
|—Meldin, Dwarven ToL|
Charged with defending the dwarven stronghold of Lock these warrior priest act as shepherds in times of peace and as pillars of strength in times upheaval. Using the blessing of Jahbal to create powerful wards and the sacred teachings of their order to cast spell with hammer and shield in hand the Templars of Lock are capable of raising themselves and others up to achieve amazing feats of stalwart defense. Though they rarely leave the continent Templars of Lock often serve as sentries across the dark land which holds so few allies for the far off northern helm, and sometimes travel abroad as dignitaries and guards.
- Race: Dwarf
- Alignment: Lawful Good
- Skills: Concentrate 8 ranks.
- Feats: Combat casting, and Eschew material
- Domain:Protection domian.
- Special: Must be proficient with warhammers and heavy shields.
|Fort||Ref||Will||Special||Spells per Day|
|1st||+0||+2||+0||+2||Defender’s stance +1/day, Lock battle casting|
|2nd||+1||+3||+0||+3||Withstand, Defend other||+1 level of existing class|
|3rd||+2||+3||+1||+3||Jahbal’s Protection||+1 level of existing class|
|4th||+3||+4||+1||+4||Defender’s stance +1/day||+1 level of existing class|
|5th||+3||+4||+1||+4||+1 level of existing class|
|6th||+4||+5||+2||+5||Jahbal’s Protection||+1 level of existing class|
|7th||+5||+5||+2||+5||Defender’s stance +1/day||+1 level of existing class|
|8th||+6/+1||+6||+2||+6||Mobile defence||+1 level of existing class|
|9th||+6/+1||+6||+3||+6||Jahbal’s Protection||+1 level of existing class|
|10th||+7/+2||+7||+3||+7||Defender’s stance +1/day||+1 level of existing class|
Skill Points at Each Level: 2 + Int modifier.
Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Spot (Wis), Spellcraft (Int).
Weapon and Armor Proficiency: A Defend of Lock does not gain any armor or weapon proficiencies.
Defender’s Stance(Ex): When he adopts a defensive stance, a ToL gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, An addition +4 shield bonus to AC, and a +4 verses bullrush and overrun. You must be physically wielding a shield in order to receive the increased bonus AC. In addition you can cast self-spells or spells which target single adjacent ally without provoking an attack of opportunity. This does not prevent other any other attempt to disrupt the spell. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character’s Constitution modifier. A ToL may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a –2 penalty to Strength for the duration of that encounter. A ToL can only use his defensive stance a certain number of times per day as determined by his level. Using the defensive stance takes no time itself, but a defender can only do so during his action.
Lock battle casting(Ex): A Tol learns to blend battle prowess with practiced magic seamlessly and those in the order learn a sacred cast technique that allows them to cast divine spells while wield both a hammer and shield by replacing the normal somatic components with movement made by hammer and fist. A warhammer of at least masterwork quality is required to cast in this manner. A ToL may however cast normal if he chooses.
Spellcasting: At each level, a Templar of Lock gains new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If he had more than one arcane or divine spellcasting class before becoming a baron of the grave, he must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Withstand (Ex): At 2th level, a ToL is forced to make Reflex save to avoid damage from an area effect a ToL may make a concentration check instead of a Reflex save to resist taking full damage. You don not gain the benefit of evasion or improved evasion when using this ability.
Defend other(Ex): At 2nd level a ToL wielding either a heavy shield or tower shield can use a move action to grant an adjacent creature a shield bonus up to half his own shield bonus rounded down, in doing so the ToL incurs an equivalent penalty to his own shield bonus
Jahbal’s Protection: (Ex) You cast Spell from the protection domain and any other divine spell that provides a defensive bonus at +1 Caster Level.
EPIC TEMPLAR OF LOCK
Hit Die: d10.
Skill Points at Each Additional Level: 2 + Int modifier.
Defenders Stance: The epic ToL gains one additional defensive stance per day every three levels above 10th.
Jahbal’s protection: The bonus a ToL receives from protection continues to increase at +1 one for every 3 levels beyond 9th every two levels above 9th.
Epic Defender of Lock Bonus Feat List: Armor Skin, Bulwark of Defense, Damage Reduction, Devastating Critical, Energy Resistance, Epic Endurance, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Reflexes, Improved Darkvision, Overwhelming Critical, Perfect Health, Spellcasting Harrier, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell Permanent Emanation, Planar Turning, Positive Energy Aura, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic