Tempest (3.5e Spell)

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Tempest
Evocation
Level: Druid 4, Sorcerer/Wizard 4, Air 5
Components: V, S, M/DF
Casting time: One standard action
Range: Long (400 ft. + 40 ft./level)
Target, Effect, or Area: All in area
Duration: 1 round/two levels
Saving Throw: Fortitude negates, Reflex; see text
Spell Resistance: Yes


You raise your hand into the air and conjure a magical, immobile, silvery tornado to rise from a point from which you choose such as the ground or an elevation in the air which you can see. The mighty whirlwind causes 6d6 damage to all caught within it. Those caught within the vortex are drawn into the center and are twirled around inside it, being lifted off the ground if they are 200 lbs or less in weight or fail a Fortitude save.

This tornado is as loud as a real one yet does not throw things around or pull things closer to the middle unless such objects are within the vortex. Even so, objects within the vortex are contained within it. The tornado vanishes slowly, dissipating and stopping the pull and lift it creates as soon as it begins to fade. Any objects caught within the vortex with enough mass, such as large rocks or discarded items, may hit those caught within the tornado. All objects' chances of hitting the target will become an attack (DC 20 + the user's caster level vs. Reflex) which, if it hits, will cause an additonal 1d10 bludgeoning damage.

Arcane Material Component: A feather or down and a small piece of paper with a spiral drawn on it

See http://www.dandwiki.com/wiki/SRD:Weather#Tornado_.28CR_10.29


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Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

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