Teddy Bear (4e Race)
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 Teddy Bears
You look cute and harmless and are too playful for your own good.
|Average Height: 3' 8"-4' 0"|
|Average Weight: 80-90 lb.|
|Ability Scores: +2 Charisma; +2 Dexterity or +2 Wisdom|
|Speed: 5 squares|
|Languages: Common, Elven|
|Skill Bonuses: +2 Acrobatics, +2 Thievery|
|Agile: You gain a +1 racial bonus to Reflex.|
|Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.|
|Cute Charm: You can use Charm as an encounter power|
<!- Fluff. ->
Play a Teddy Bear if you want...
- To look like a bear cub.
- To be a creature that loves to work together.
- To not be the smartest but be surprisingly flexible.
- To be a member of a race that favors the ranger, rogue, and warlock classes.
 Physical Qualities
Teddy bears look like an upright bear cub. They are slightly shorter than Halflings, but much heavier. Their thumbs have one claw and their head and eyes are bigger than the rest of the body. Teddy Bears have thick fur all over themselves. Fur colors include brown, yellow, black , and white. Their eyes, which look like perfect orbs, are solid brown and black. Teddy bears usually don't care to wear clothes. When a circumstance arises in which they do need some sort of clothing, they wear nothing more than rags.
 Playing a Teddy Bear
Teddy bears are Feywild creatures who look like cute bear cubs. Teddy bears are very friendly and won't attack unless they have a very good reason (or are tricked into attacking, which is common).
Teddy Bears live in a tribe around a big tree, using the power of nature to make tree houses out of the tree. In a tribe there is one teddy bear who is the chieftain. This chieftain has divine powers and leads the tribe. Teddy bears love to play around, sometimes getting into trouble.Loner Teddy Bears are few and far between. They have a high sense and feel for society. For a Feywild creature, teddy bears are pretty dumb. They are dumber than Eladrin but smarter than Ogres. Teddy bears than can tricked easily and sometimes get into mischief (for example, a teddy bear will wonder what a button will do and then set off a trap, even if it is apparent that there is a trap around.) Still, what they lack in smartness they are very playful, easily defeating a whole group of people that think they are harmless (that why they're cute.)
Another quirk about teddy bears is that they migrate often. Once their homeland is destroyed or unsuitable teddy bears travel hundreds of miles to find a new home. In this way, teddy bears know the surrounding area well and most of the time stumble into a new plain. Teddy bears are not only in the natural world, but also in worlds that were abandoned by the gods and in the Shadowfell.The evil cousins of the teddy bears are the Winged Bears.
Teddy bears are often identified as the Feywild echo of bears, but in reality they are the echo of halflings. There is proof of this because halflings are underestimated, small, and make natural rogues. Teddy bears worship Corellon, Avandra, Melora, and Sehanie.
Teddy Bears Characteristics: Cute, Funny, Naive, Playful, Loyal, Travelers
Male Names: Pogo, Rocky, Tim, Teddy, Ya-Ya, Zim, Wicket
Female Names: Bing-Bing, Bo-Bo, Lora, May, Rosy, Theodora
 Teddy Bear Adventurers
Three sample teddy bear adventurers are described below.
Tim was a Teddy Bear ranger who had spent his whole life traveling between the world and the Feywild. After a pack of hobgoblins sneak attacked Tim's clan, Tim was kidnaped. Before the hobgoblins sold the Teddy Bear to slavery a group of adventurers slayed the hobgoblins and rescued Tim. He travels with his new friends but tries to find his long-lost family.
May was a rouge who lived with her tribe for most of her life. But May wanted to know what was beyond the Feywild. One day she decided to travel to the world through a worldfall. After several adventures, she found a group of adventurers.
Wicket was a fey warlock. During a ceremony he wandered off and encountered a fey hag. She offered a deal to give Wicket powers that he could use to change the world one day. Later, when the tribe found out Wicket made a pact, he was exiled and thrown into the natural world. He wonders if his new-found powers are good or bad.