Talk:Water Manipulator (5e Class)

From D&D Wiki

Jump to: navigation, search

Hey, in the Equipmentsection.... (a) a rapier or (b) a melee finesse weapon (A rapier is a melee finesse weapon)...

my suggestion:

(a) a simple melee weapon (b) a melee finesse weapon

What are the spells known on the table?[edit]

I can not for the live of me understand how many of each spell slot the Water Manipulator knows if you could add that it would be great.

Water Manipulator Table[edit]

I want to add the number of spells known and spells slots available for each level. I have no idea how to edit the character table to do it though, does anybody know how?

Scroll down to where it says “extrasonleft” and increase that number by the number of columns you want to add. Then follow the same pattern as the other columns do by typing in “extrax_name” and a column of “extrax_1, extrax_2...”

A few things[edit]

There is a typo with one of the spells. Simulacron should be Simulacrum

In Path of the Storm's Body's feature Cloud Body, it says "Starting at 3rd level, you learn the alter self spell and can cast it as an action by spending 3 Fluidity Points." and then it says Starting at 13th level you may cast alter self by spending 3 Fluidity Points. Does this mean you can't use points until you hit level 18?

Also the Weapon Proficiencies are kinda wonky. Normally to be able to use martial weapons, you must be proficient in simple weapons. I'd suggest make it this instead Weapons: Simple Weapons, Rapier, Scimitar, Shortsword, and Trident.

Spells[edit]

This class has too few spells to warrant the use of spell slots. It could really benefit from using the Spell Points rule found on p. 288-289 of the Dungeon Master's Guide for that.

Are these two things related or just two different thoughts in one post? If you think there are too few spells, you could certainly add some homebrew ones if they fit the general theme, you know. --SwankyPants (talk) 11:56, 25 February 2021 (MST)
Home of user-generated,
homebrew pages!


Advertisements: