Talk:Summon Peasant (3.5e Spell)

From D&D Wiki

Jump to: navigation, search

Commentary[edit]

OK, the spell is meant to be humorous- I get that. That having been said, accidentally killing an innocent peasant who had been summoned from out of nowhere directly in front of an attack that was meant for someone who was clearly evil (to be casting the spell in the first place) is not an act that would cause a paladin/cleric/exalted character to lose their status, nor damage their alignment. Further, good and neutral-aligned people would probably be more outraged than stunned. As for spell mechanics, this spell should be an immediate action, not a free action, the level seems low for a spell that both protects the caster and can destroy a paladin in one fell swoop, and the duration seems rather too long as well.--Eevle 15:51, 3 October 2007 (MDT)

Can the paladin pull the peasant out of the caster's hand? Or push the peasant aside? Or is the peasant constantly moving via magical forces so as to be always in-between the paladin and caster? --Othtim 16:15, 3 October 2007 (MDT)

Evil[edit]

I think this spell shouldn't be evil because it just summons a peasant. What the caster does with the Peasant has nothing to do with the spell. Still if you use the peasant for a shield would the gods forgive the Paladin easily (Given the circumstances). Also this is a summoning spell not a calling spell and thus creates a peasant out of astral energy and has no purpose or "life" to truely kill. Sooooooooooooooooooooooooooooo this spell is not evil.--Milo High-Hill 03:32, 2 February 2011 (MST)

Power[edit]

This strikes me as a very powerful spell. You can negate an attack with a single 3rd level spell, and potentially stun the attacker for a minimum of 4 rounds? --Badger 17:50, 22 October 2010 (MDT)

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors