Talk:Spellcasting (3.5e Variant Rule)
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[edit] Table
Can anyone tell me why my table is not working? thanks! --Sam Kay 13:50, 12 August 2007 (MDT)
- Fixed. There was no opening to it (no {|). --Green Dragon 13:52, 12 August 2007 (MDT)
- Thanks! --Sam Kay 04:31, 13 August 2007 (MDT)
- No problem :). --Green Dragon 15:50, 13 August 2007 (MDT)
[edit] Quick Comment
Hey Sam. The system looks interesting, but I think that having a critical failure 1/20 times is a little bit much. Suppose a wizard casts a spell and rolls a 1 (1/20). 1-8, the wizard is effectively killed for that combat (at low levels possibly just lost from the game since they can't planeshift back). 41-48, the wizard is also removed from combat basically (Int 3). Keep in mind that a 1 on the d20 makes them fail their spell anyways. I would make it have 1-50% no additional effect (besides failing the spell) and then with the other 50% have much lesser effects. --Aarnott 13:55, 10 March 2009 (MDT)
[edit] Just a Question
What do you mean by this statement:
- If this check succeeds, then the spell's range, duration and damage caused/cured are doubled (if applicable), and the caster level check result to cast the spell is twenty higher than normal (i.e. D20 + Characteristic Modifier + 20).
Because you already said that if you score a critical with the spell then you automatically cast it. Is this for future casting, if so you should clarify this. Thank You. -Sarrow 15:47, 10 March 2009 (MDT)
[edit] Alternative Idea
Instead of making a special caster level check. It might be simpler and more realistic if the spell casters simply made a spellcraft check. This would also help to make skills more prominent.
