Talk:Praemium Terra (DnD Campaign Setting)

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Origin[edit]

Unlike the mostly unoriginal land of Paludia, this CS is mostly original, with the fortune 500 companies (and D&D itself) being the only serious outside influences Noname 14:24, 21 January 2008 (MST)

Note that Ferovale has no connection to this MUD: timesmud.com/helpbrowse.php3?helpterm=ferovale.hlp The names happened to be the same by coincidence. Noname 16:02, 21 January 2008 (MST)
It is actually perfectly fine to use name without sourcing so long as you do not claim ownership or claim to be the original author of the ideas. Even then there is a lot of leeway (and only gets messy with trademarks). Fan fiction, for example, is not breaking laws most of the time. For example: I can make a hero named Gandalf, and he can be a old white haired wizard. In fact, he can be THE Galdalf if I feel like it. I just can't say that I invented the character. Because I didn't. For fiction, I do not have to source to include him in my story as a character. On the same note, you can include any name you find for your campaign world. I actually like to go on Google Maps and look at an area for names. If you look at Northern Ontario and the map for Sapparizan, for example, you will find a lot of "borrowed" names. Fantasy names often bother me since they may fit a similar theme, but they don't really have the whole real language behind them that real world names have. Except for Tolkein that is. --Aarnott 16:21, 21 January 2008 (MST)
As I said, there is NO connection between this Ferovale and the other one. It's only a coincidence of naming. Mixing the latin word for iron (ferum) with "vale"(for valley) isn't very hard, so one can see how both would share the same name, especially since "my" Ferovale is going to be a metal-working city in a valley between many mountains. Noname 16:31, 21 January 2008 (MST)
I know what you meant, I was just mentioning that you don't have any obligation to make the distinction. If you feel it is important for readers of this CS to make the distinction, however, go for it. I'm looking forward to seeing your interpretation of the Fortune 500 in D&D terms! --Aarnott 16:37, 21 January 2008 (MST)
The idea was to make some things about this setting seem less fantastic. Let's see, the greater part of the economy in the hands of only 500 corporate boards (in a land of over 300 million people?) That sounds a but odd, doesn't it, like some sort of oligarchy one would expect to find in a medieval kingdom. While political power is formally kept separate from economic power, it is true that the latter frequently leads to the former. The gap between the rich and the poor is a problem in reality as well. It's true, however. Also, 488 of the 500 are men as of 2007; that's up from 10 women two years ago, and the most powerful woman is only #59... I'll translate that into a powerful dragon-mage of some sort... Once again, like Paludia, don't expect any racial, gender, or other such equality in this setting. My goal is to make this convincing; not just some watered-down PC setting that projects modern-day social aspirations. And once again, if one thinks that I'm making this a "biased fantasy", just look at the REAL life numbers. It's much better to have a fantasy with inequalities than a reality with inequalities anyway... Noname 17:45, 21 January 2008 (MST)
Oh yes, "Praemium Terra" is Latin for "exploit(ed) land."Noname 19:10, 21 January 2008 (MST)

Ideas[edit]

The main idea for this CS is that this is a major source of magical resources and goods. If there seems to be no good reason why a shop would have access to darkwood in order to craft a bow somewhere, the explanation is that it could have come from this land. Noname 14:45, 21 January 2008 (MST)

If you were a greedy archmage (or real life CEO) with no morality, how would you go about exploiting the land for all its worth? Noname 22:55, 31 January 2008 (MST)
Note that is campaign setting is for 3.5 edition. Even if 4e is released before this is done, there won't be any updates. Noname 11:01, 15 March 2008 (MDT)
I would suggest adding more homebrew races and race remade, i think this campaign have much potential and this potential should be fully exploited. Maybe a few class could add extra flavour. I will alway keep an eye over this campaign.--Lord Dhazriel 21:52, 7 April 2008 (MDT)
I AM planning to add a number of minor races... the results of experiments by archmages to breed "better" races by means of magic. For better servants and soldiers. These races will not count as part of the general population, due to their small numbers and irregular nature. Noname 22:04, 7 April 2008 (MDT)
This setting is very flexible. If anyone wants something in it that they've really wanted to see in a D&D game but it never appeared, you can suggest that it be added here. Noname 19:45, 27 April 2008 (MDT)

Status Box[edit]

Who changed the status box to include the "edit constructively" part? Noname 14:10, 30 January 2008 (MST)

This is actually a default we are testing out. If you want to have instructions for editing, use "|editing=Whatever you want to say" in the author template. You can contribute to the discussion at Talk:Dungeons and Dragons#New Addition to Template:Author. --Aarnott 14:46, 30 January 2008 (MST)


Suggestions[edit]

Does anyone have any ideas for modified races? Anything you wanted to have or wanted to see but never saw it? Noname 20:52, 8 April 2008 (MDT)

Never saw a playable true dragon race ;), for a modified race, maybe an abberation, I am searching for week for a good abberation race i could create but they alway end up Mind Flayers-like as they are hard to do. If i take the lore of your campaign, maybe efficient soldiers with a resistance to magic (perhaps with different skin colour etc to represent their origin) if archmage wage wars or secret wars they need creature who aren't take down easily by the enemy.--Lord Dhazriel 21:02, 8 April 2008 (MDT)
A playable true dragon race... THAT would be a challenge... quite overpowered...unless it is a severely weakened race of dragons...
I have a few ideas:
  • A special kind of Mimic that can be used as a near-flawless agent for the 500.
  • Half-humanoid/half-construct beings (magical cyborgs, essentially)
  • Mutated giants
  • Nymphs with their blinding beauty power stuck on so that only someone highly resistant or immune to that power (like an archmage) could be near them (see[1]to get an idea of what I mean. EDIT: On second thought, forget that. My entries have too much of this stuff as it is. Cassia and the Eleionomae are already enough of this kind of thing.
  • And humanoids bred to be sorcerers
Noname 22:28, 8 April 2008 (MDT)
Or have a severe Level Adjustment.--Lord Dhazriel 16:11, 9 April 2008 (MDT)
What do you think about the half-humanoid/half-constructs? Noname 16:41, 9 April 2008 (MDT)
If well integrate they can be a very fun race, simply don't do a terminator, more fantasy oriented you see my point.--Lord Dhazriel 19:23, 9 April 2008 (MDT)
They will still have free will (mostly) and can be disrupted by certain kinds of magic. It isn't like the terminator at all. Noname 19:53, 9 April 2008 (MDT)

4e Concerns[edit]

Note that not all elements of Praemium Terra will necessarily fit with the new edition... A section about adapting this setting to 4e may have to be made one day. Noname 22:20, 31 May 2008 (MDT)

More Mature Material[edit]

Without any (terribly) explicit images or language (I shall use sterilized terms at all opportunities) I have to ask if it is okay to mention a harem of females (whose offspring are sold) in this setting? The topic of slavery, especially slavery of that kind are very harsh... and although that it is evil is beyond question, I still need to be careful in how it is mentioned. No images worse than the classical images shall appear... Noname 18:39, 8 June 2008 (MDT)

1000 Views[edit]

Thanks for the views. Sorry that I haven't had much time to work on stuff on this site lately. I will have even less time in the near future, but might be able to squeeze some stuff in... Noname 22:00, 2 August 2008 (MDT)

Nomination for Rating[edit]

After sifting through layer after layer of flavor, I would like to nominate this setting for a 4/5, lacking the completeness it deserves, but understandably so. Lots of imagination, a fair appraisal of imbalance, overall nicely designed. Stal Shurroth 13:01, 23 August 2008 (MDT)

I agree. 4 it is. --Green Dragon 20:38, 24 August 2008 (MDT)
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