Talk:Phoenix Knight (5e Class)

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From the creator- I have changed extra attack and action surge and moved a couple of things around aswell as replaced phoenix healing with phoenix immortality. Phoenix endurance has been removed and ive added flame prison. the hp has changed from a 1d12 to a 1d10. not sure about anything else let me know.

-The paragraph on the subject of the necklace is difficult to understand. Roll under 5 on a what? Ability check? Saving throw? Death saving throw? The intimidating roar could also do with some clarification as to whether it affects Intimidation rolls or is just fluff.

- Please consider replacing Phoenix Immortality. Immortality of any kind is not a power that a 1st level character should possess, and arguably not a power any player character should possess.

- Explosive Death does not have a level listed for when it is gained (I assume it is intended to be a 1st level feature). The amount of damage it deals becomes negligible at higher levels. Also, having a class feature that only procs when the character dies is not very useful.

- Half-casters such as the Ranger and Paladin only get one Extra Attack, as the benefits of spellcasting combined with several Extra Attacks is extremely powerful. Similarly, Action Surge becomes overpowered in the hands of a half-caster.

- By combining its Extra Attacks and Action Surge with powerful spellcasting, this class destroys the Fighter's niche.

- The class's numerous utility and damaging features (Phoenix Wings, Fire Breath, etc) are excessive considering that it has access to spellcasting. You could consider toning these features down or giving it a slower spell slot progression, similar to the Eldritch Knight.

- Even without its subclass features, the Phoenix Knight is very powerful. With these features, it is outright overpowered.

You might want to refer to the Paladin when considering this class' balance, as both it and the Phoenix Knight are melee-focused half-casters. You could also consider reworking it into a Fighter subclass along the lines of Eldritch Knight.

While this class has a strong concept behind it, it is currently unbalanced. Good luck with your work on it and other homebrews in the future!

--Mothman (talk) 09:09, 15 June 2019 (MDT)

--Creator: i made it a little more clear as to what you need to roll to lose your necklace. i have fixed up explosive death a bit cause the ability istn ment to be to powerful. ive moved phoenix immortality to level 20 cause i understand they shouldnt have it but at the same time i would like the phoenix knight to be like a phoenix and is possible for them to die. i have gotten rid of fire breath because ive been on the fence with that ability i will not be removing phoenix wings to stick more to the phoenix side of the character because ive listed the spells they are allowed to use and i tryed my best to find most spells that had to do with fire which most had to be homebrew. the spell casting list is the exact same as the paladin cause ur using fire abilities and spells but i will think about changing it to the eldrich knight spell list. and i will consider lowering extra attack and action surge but i would like to keep them to keep the fighter feeling in the class. i have lowered extra attack down to 1 at level 5 and 1 action surge at level 2. action surge might change its spot in the future but as of now this is where it will be.

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