Talk:Dashing Swordsman (3.5e Class)

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Similarities[edit]

Does this have anything to do with the Prestige Class of the same name? --Sir Milo Teabag 20:27, 22 June 2008 (MDT)

I think its a class version of the character from the Order of the Stick webcomics

That would be the entire idea, yes. I think they both (base & prestige class) came from OOTS. I suppose.Deranged 16:57, 12 August 2009 (MDT)

Cha to Att, AC[edit]

You should add to this bonus some constraint like "...to a maximum of the characters level in dashing swordsman" since else every sorcerer and bard would run around with a single level of your class (since one level of spellcasting less doesn´t hurt too much). —The preceding unsigned comment was added by XOR (talkcontribs) 05:59, 7 September 2009 (MDT). Please sign your posts!

I believe I fixed that. You take either your CHA or your STR, which you pick at level 1. Inhalvast 08:23, 24 May 2011 (MDT)

Unexpected strike[edit]

At low levels, its really useful due to its synergy with improved feint. However, once the DS's BAB gets above 6, in order to utilize it you have to sacrifice an extra attack, which makes it a bit useless. It becomes nothing more than a simple tradeoff between accuracy and damage, and even then its only a good one if you're using a weapon with a 1d6 or lower, with no magic enchantments. In addition, Parry is a relatively poor choice to utilize in combat, especially when you compare it to the duelist's parry in Pathfinder. You can only use it once per encounter at 6th level, and while it has a chance of creating a really high AC, it will actually make your AC lower most of the time, especially when you take into consideration that by that level you should have a bunch of magic items, CHA bonuses and bonus DS armor that increase your AC. And while the DS seems like a high-risk high-reward class, the way these skills are currently make it seem high-risk low-reward. My suggestion to fix this would be to buff parry so that when it succesfully blocks an attack, the opponent becomes flat-footed. This sets the DS up for a full attack complete with the unexpected strike bonus, without including the possiblity of it being spammed due to the limit on parries per encounter that you already have.

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