Talk:3.5e Shadow Powers
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- Uhh they aren't spells. They are Shadow Powers. and a couple other users said they shouldn't be listed with the Spells if they weren't spells. they function similar to Invocations. Someone gave me a link to the Grim Alterations so I modeled it after that, since they are a different style of class feature. --Sleaker 14:19, 18 January 2009 (MST)
- The issue I see is that when one comes to the 3.5e Complex Special Ability Components page they most likely will not be coming to find homebrew complex special ability components. To combat this I moved all the homebrew complex special ability components into their own section. I think it works well like this now. --Green Dragon 02:03, 19 January 2009 (MST)
I am using the Phantom class in my campagin and thier is a HUGE problem. My characters have reached 9th level and the Phantom charcter has to multiClass because thiers no more Powers. Please can someone make some more (Hopefully Sleaker, but really anyone).
Also I love this class it makes a perfect multiclass option for a thief. --Milo High-Hill 07:54, 10 August 2010 (UTC)
- Seems like if you are playtesting it in an actual campaign, you should have a better understanding of how powerful the abilities are/should be compared to someone who's never played a Phantom before. Why don't you add some powers yourself? JazzMan 23:11, 10 August 2010 (UTC)
You see I'm horrible at Editing and creating pages. Sometimes I edit to tidy things up, and fix mistakes and things. But I do have some ideas for Powers (But I also unsure about how to make it balanced).--Milo High-Hill 01:36, 24 September 2010 (MDT)