Swarm of Flies (3.5e Creature)

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Swarm of Flies[edit]

Size/Type: Diminutive Vermin Swarm
Hit Dice: 4d6 (14 hp)
Initiative: +12
Speed: 5 ft. (1 squares), fly 20 ft.
Armor Class: 23 (+4 size, +9 Dex), touch 19, flat-footed 14
Base Attack/Grapple: +1/
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 5ft./0ft.
Special Attacks: Distraction
Special Qualities: immune to weapon damage, swarm traits, vermin traits
Saves: Fort -6(-5 base, -1 Con), Ref 16(+7 base, +9 Dex), Will 0(-2 base, +2 Wis)
Abilities: Str 1, Dex 28, Con 8, Int None(If familiar 7), Wis 15, Cha 1
Skills: Search +6, Hide +4, Spot +6
Feats:
Environment: Any
Organization: Solitary, tangle (2–4 swarms), or colony (7–12 swarms)
Challenge Rating: 1
Treasure:
Alignment: Neutral
Advancement:
Level Adjustment:
Bitingfly 1a.gif

Combat[edit]

A Swarm of Flies deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a Swarm of Flies in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Consitution-based.

Skills: A Swarm of Flies has a +6 racial bonus on Search and Spot checks and a +4 racial bonus on Hide checks. It uses its Dexterity modifier instead of its Inteligence modifier for Search checks.

When used as a Familiar the Master recives +1 to Reflex rolls, -2 Cha, -2 Int, +4 Dex, -1 HP / Character level, +3 Initative, and if a spell requires a material component you may have your Swarm of Flies take 1 damage/2gp cost instead (you use a fly as the component)

Must have Improved Familiar



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