Superior Resistance (5e Variant Rule)

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Superior Resistance[edit]

A Character gains Superior Reistance if they have resistance to a specific damage type from more than one source.
Superior Reistance grants immunity to damage of that type from natural sources such as cold damage from being in a nonmagical snowstorm.
Against magical damage of the type you only take a thrid of the damage instead of half rounding up.
Additionally you gain a benefit from being this resistant to this type of damage:
(when you are using this rule you should give these effect also to player characters that have immunity to that damage type)

Slashing: you are immune to nonmagical status effects like bleeding that caused by slashing damage.
Piercing: you are immune to nonmagical status effects like bleeding that caused by piercing damage.
Bludgeoning: you are immune to pressure like diving deep under water or similar things.
Poison: You are immune to the poisoned condition.
Acid:
Fire: You are immune to the effects of extreme heat.
Cold: You are immune to the effects of extreme cold.
Radiant: You are immune the blinded condition.
Necrotic: You are immun to effects that block healing.
Lightning: You are immune to the paralysed condition as long as it isn't caused by a poison.
Thunder: You are immune to the deafened condition.
Force: You cannot be teleported against your will.
Psychic: You have advantage on saving throws against illusions.

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