Super Mutant Behemoth (Fallout Supplement)

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Super Mutant Behemoth: CR 10; Mutated Huge Giant; HD 12d10+99; hp 159; Mas 28; Init +6; Spd 40 ft; Defense 26, touch 10, flat-footed 24 (-2 size, +2 Dex, +11 natural, +2 makeshift shield, +3 makeshift armor); BAB +10; Grap +35; Atk +22 melee (3d8+19, 19-20/x3, makeshift hammer); Full Atk +22/+18 melee (3d8+19, 19-20/x3, makeshift hammer); FS 15 ft by 15 ft, Reach 15 ft.; SA Rock thowing +10 (5d6+13); SQ Darkvision 60 ft, low-light vision, radiation resistance (four degrees weaker); AL the master; SV Fort +17, Ref +6, Will+5; AP 0; Rep +0; Str 36, Dex 14, Con 25, Int 10, Wis 12, Cha 6.

Skills: Climb +10, Listen +12, Search +11, Spot +12.

Feats: Alertness, Improved Critical (makeshift hammer), Improved Damage Threshold, Improved Initiative, Improved Toughness, Toughness, Weapon Focus (makeshift hammer).

Mutations: Armor Plates (damage reduction 2/-), Enlarged Form, Festering Sores, Light Sensitivity, Very Thick Hide

Possessions: Makeshift armor, makeshift hammer, makeshift shield, 1d4-1 food, 1d2-1 misc. items.

Advancement: By Character Class.


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