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Super Fast Skirmisher (3.5e Optimized Character Build)
From D&D Wiki
Ever thought that your Scout wasn't fast enough? Well, here's a really fast one.
Races & Templates
Rather than taking Thri-kreen, you can be a Monk, and get Ki Focus weapons. That way you get the +10 move speed, for the three levels. So you can play this build all the way up from level 1.
The Boots of Skating are a must have.
|3rd||Thri-Kreen||+2||+0||+3||+3||Dodge||Bonus Feat(Deflect Arrows), Flaw(Quick*)||50|
|7th||Scout||+3||+4||+6||+5||Mobility||Battle Fortitude +1, Uncanny Dodge||80|
|8th||Scout||+5||+5||+6||+6||—||Trackless Step, Fast Movement+10||80|
|9th||Scout||+6||+5||+7||+6||—||Bonus Feat(Spring Attack)||80|
|10th||Scout||+6||+5||+7||+6||Multiweapon Fighting||Evasion, Skirmish (2d6, +1AC)||85|
|12th||Dervish||+8||+8||+10||+6||—||Fast Movement +5||90|
|13th||Scout||+9||+9||+11||+7||Weapon Focus(Scimitar^)||Skirmish (2d6, +2AC)||95|
|16th||Scout||+11||+10||+12||+8||Improved Critical(Scimitar^)||Camouflage, Bonus Feat(Improved Initiative)||100|
|17th||Scout||+12||+10||+13||+8||—||Skirmish (3d6, +2AC)||100|
- *Unearthed Arcana
- **Complete Adventurer
- ^You need not use Scimitars, any light slashing weapon will do
Spring attack always you to run in, at half your move speed, and attack, and then move away, so only the best ranged combatants stand a chance against you. Any strictly melee character simply cannot outrun you.
Find everything that increases speed, and I mean EVERYTHING! Get Dervish 3, so that you have spring attack, and then take a level of Blade Dancer. At first level your land speed doubles.
Because of the strange classes taken, you actually have all good saves. I mean lowest is Will at +9?? COME ON!!
- That is simply crazy for a Roguish type!
Fighting anything flying would be impossible using this reliance on Spring Attack.
Have armies of Archers, or Thri-Kreen hunting Rangers.
Trip. Grapple. Stun. Daze. Etc. Also Fog and Cloud spells.
He is faster than you.