Suggestion (3.5e Variant Rule)
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You can implant suggestions into the minds of others.
Requirements: Telepathy feat
Check: You influence the actions of a single creature by mentally implanting a course of action (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking a creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically fails. However, a suggestion that a pool of acid is actually pure water and that a quick dip would be refreshing is another matter. If the target’s Will saving throw fails, the suggested course of action is followed for up to 30 minutes per skill rank, or until the course of action is complete, whichever comes first. You can specify conditions that trigger a particular course of action, in which case the duration is counted from when the triggering event occurs. A very reasonable suggestion may impose a saving throw penalty of –1 or –2, at the GM’s discretion.
Retry: No. You can attempt to affect the same character after some time has passed, but not in the same encounter or scene.
Special: You can take 10 when making a Suggestion check, but you can’t take 20.
Time: Suggestion is a full-round action. It lasts for 30 minutes per skill rank.