Stormcaster (re-write) (3.5e Prestige Class)
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Contents |
[edit] Stormcaster
| “ | <-"I am vengeance *Lightning Crack*"-> | ” |
| —<-Melio Stormfront->, <-race-> <-class-> | ||
| This section needs a more complete description. For more information please look here |
<-fluff about this prestige class->
[edit] Becoming a Stormcaster
<-why characters persue this class, what other classes they typically have, and what abilities are important->
| Alignment: | Any nonlawful. |
|---|---|
| Skills: | Knowledge (arcana) 7 ranks, Knowledge (nature) 7 ranks, Spellcraft 7 ranks |
| Feats: | Skill Focus(Spellcraft). |
| Special: | Ability to cast Gust of Wind and Lightning Bolt or Call Lightning. |
| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | 0 | 0 | 0 | 2 | Fury of the Storm | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 2nd | 1 | 0 | 0 | 3 | Shield of Winds | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 3rd | 1 | 1 | 1 | 3 | Spell Focus (Evocation) | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 4th | 2 | 1 | 1 | 4 | Eye of the Storm | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 5th | 2 | 1 | 1 | 4 | Thunderforce | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 6th | 3 | 2 | 2 | 5 | Spell Focus (Conjuration) | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 7th | 3 | 2 | 2 | 5 | Quell the Power of Raging Winds | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 8th | 4 | 2 | 2 | 6 | Knowledge of the Storm | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 9th | 4 | 3 | 3 | 6 | Thunder Calling Heaven | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
| 10th | 5 | 3 | 3 | 7 | Lord of the Thunder | +1 level of existing spell-casting class | |||||||||||||||||||||||||||||||||||
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Class Skills (2 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Stormcaster.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Fury of the Storm (Ex): By harnessing the power of the storm your spells become more powerful. Any spell you cast with the Air, Electricity, Sonic, or Water descriptor is cast at +2 caster level, but only while in stormy conditions (Cloudy, raining, duststorm, blizzard, or a large air elemental in whirlwind form)
Shield of Winds (Ex): At 2nd level your knowledge of the storm allows you to harness the fury of the winds to protect yourself. You gain a deflection bonus to your armor class equal to half your Stormcaster level rounded down, but only while in stormy conditions.
Spell Focus (Evocation): At third level your knowledge of the storm and its fury allows you to increase the power of all your Evocation effects. You gain Spell Focus (Evocation) as a bonus feat.
Eye of the Storm (Ex): You are immune to the effects of winds of less than 50mph (Sever winds, DMG 95) however you still suffer the appropriate penalties on Ranged Attacks.
Thunder and Lightning (Ex): At 5th level your knowledge of the storm allows you to combine the power of thunder and lightning. All of your Lightning based spells now do 1 extra point of sonic damage per damage die and all of your sonic based spells now do 1 extra point of lightning damage per damage die (if a spell does both lightning and sonic damage before applying this effect then it does 1 extra point of both sonic and lightning damage per damage die). Any spell affected by this ability has the Sonic and Electricity descriptors, spells that do not deal damage can not be affected by this ability.
Spell Focus (Conjuration): At 6th level your connection with the power of the storm extends to all of your spells of the Conjuration school granting you Spell Focus (Conjuration) as a bonus feat.
Quell the Power of Raging Winds (Ex): As your connection to the storm grows stronger its effects hinder you less. At 7th level you become immune to the effects of winds of Hurricane force or lower. You may cast spells and act normally and any spells you cast or weapons you hold are unaffected by the winds. Ranged attacks, such as arrows from a bow, however are still affected normally.
Knowledge of the Storm (Ex): At 8th level you gain the ability to manifest aspects of the storm that you could not before. Add three spells to your spell list from the Druid, Cleric, or Sorceror/Wizard spell lists. The spells may be of any level that you can cast and may be from any of the three lists however they must either be of the Air, Lightning, Sonic, or Water descriptors or otherwise produce a storm related effect (DM's discretion).
Thunder Calling Heaven (Sp): At 9th level you can produce an effect similar to the spell Control Weather except that it affects only a 1 mile radius and you must meditate for half an hour without interruption to manifest the effect. During the time you are meditating the weather around your location slowly begins to shift toward the desired effect but it does not start to fully manifest until 10 minutes before you finish meditating. If you are interrupted in these last 10 minutes the effect is still disrupted. If you are disturbed you must make a Concentration check to maintain your focus, failure means that the effect does not manifest and you must begin meditating again.
Lord of the Thunder (Ex): At 10th level your mastery of the storm is complete, you become immune to the effects of high winds walking through the strongest winds as easily as you might walk through a clear day. Flying debris misses you, dust and rain swirl around you but your clothing remains dry and spotless, and lightning arcs away from you. You are never struck by wind blown debris during a storm (a Gust of Wind spell could still hurl debris at you as normal though the winds themselves would not affect you) and natural lighting strikes and rain don't come near you unless you allow them to (this does not allow you to direct lightning in a storm but it does allow you to be struck as normal or soaked by rain). This protection extends to the acid rain effect of a Storm of Vengeance spell and grants a +5 bonus on saves against its other effects. You also add Storm of Vengeance to your spell list if you can not already cast it.
[edit] Campaign Information
[edit] Playing a Stormcaster
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] Stormcaster Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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