Steel Man (5e Creature)

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Steel Man[edit]

Medium construct, unaligned


Armor Class 20 (natural armor)
Hit Points 145 (10d8 + 100)
Speed 25 ft., burrow 25 ft., climb 25 ft.


STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +14, Con +14
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities fire, lightning, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, frightened
Senses truesight 60 ft., passive Perception 10
Languages understands Common but can't speak
Challenge 10 (5,900 XP)


Regeneration. The steel man regains 20 hit points at the start of its turn if it has at least 1 hit point.

ACTIONS

Multiattack. The steel man makes two slam attacks.

Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (1d12 + 10) bludgeoning damage and 13 (2d12) force damage.


Men and women whose bodies and souls have been transmuted through powerful magic into faceless, featureless, emotionless bodies of solid steel to fight enemies and cross lands that would lay waste to any mortal man.

Constructed Nature. A steel man doesn't require air, food, drink, or sleep.

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