Staff of Wickedness (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Quarter Staff, Very Rare (Requires Attunement By A Sorcerer Or A Oath Breaker Paladin)

This staff has a deep charcoal-colored wood with the tip of the staff glowing black-necrotic energy

This Staff does 1d10 + str or dex two-handed and 1d8 one-handed as well as has the same properties as a quarterstaff

This staff has 8 charges, and they regain at nightfall for 2d4 + 3 but if the quarterstaff reaches zero the staff disappears in a mist of darkness in the user's hand

Abyssal Tentacles as an action, you can spend 1 charge to summon 2 black tentacles up to 30 feet that come out of black portals that if you enter past the tentacles, you end up in the abyssal plain and you cannot escape. As a bonus action, you can hit with the tentacles and it requires no save and you do 3d6 bludgeoning necrotic damage and disappears on use but stay active for a minute without use

Dark Blast as an action, you can spend 2 charges to shoot a creature with a beam of dark energy and they have to beat your spell casting DC saving throw, on a failed they take 6d4 necrotic damage and they are inflicted with the darkness spell for that round

Pit Drop as an action, you can spend 3 charges to target an enemy up to 40 feet and summon a portal as a trap which lasts for 5 minutes, or under your picked enemy. They have to beat your spell-casting DC saving throw on a failed save, you drop them in a pit of black spikes that do 8d6 + spell attack modifier and they get launched back to their spot where they fell in and the portal disappears. The portal is not visible to enemies, only your friends or people you choose

5.00
(one vote)

Back to Main Page5e HomebrewEquipmentMagic Weapons

Home of user-generated,
homebrew pages!


Advertisements: