Squizeep (3.5e NPC)

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Squizeep

CR 1

Male kobold rogue 3
CN Small humanoid (reptilian)
Init/Senses +8/darkvision 60 ft.; Listen +0, Spot +0
Languages Draconic, a small amount of Common
AC 19, touch 15, flat-footed 15
(+1 size, +4 Dex, +3 armor, +1 natural)
hp 11 (3 HD)
Fort/Ref/Will +0/+7/+1; +1 against traps
Speed 30 ft. (6 squares)
Melee +1 ''short sword'' +7 (1d4+1/19–20)
Ranged light crossbow +6 (1d6/19–20)
Base Atk/Grp +2/−2
Atk Options Sneak Attack +2d6
Abilities Str 11, Dex 19, Con 9, Int 10, Wis 10, Cha 9
SQ trapfinding, evasion, trap sense +1
Feats Improved Initiative, Weapon Finesse
Skills Open Lock +8, Tumble +8, Use Rope +8, Craft (Trapmaking) +6, Hide +12, Move Silently +8, Balance +8, Escape Artist +8
Possessions studded leather, +1 short sword, light crossbow, 20 gp
Patron Deity Unknown
Sneak Attack +2d6 Whenever his opponent would be denied a Dexterity bonus to AC, Squizeep deals an extra 2d6 damage on a successful attack roll.
Trapfinding Squizeep can use the Search skill to locate traps even when the task has a DC of more than 20.
Evasion (Ex) If Squizeep makes a successful Reflex save against an attack that deals half damage on a Reflex save, it instead deals no damage.
Trap sense +1 (Ex) Squizeep has a +1 bonus on Reflex saves against traps and a +1 bonus to AC against attacks from traps.

Squizeep lives in a small kobold village, but he likes to travel; indeed, this is how he picked up some Common despite his average intelligence. He is very mysterious, and he never reveals his intentions to anyone until the last minute, or maybe never. He is especially proud of his +1 short sword. His agility is almost a thing of legend in his village, and he has put it to use by studying how to use weapons the way he needs to. Some of the gnomes in the small town near his village are nervous of him.

"Sometimes I hide so well I think I invisible!" -Squizeep, upon stealing contents of a meal from several passerby

Although he steals completely unscrupulously, he tries to avoid killing.



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