Squirrel, Flying (3.5e Creature)
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|Hit Dice:||1/2d8 (2 hp)|
|Speed:||30 feet (6 squares), climb 30 ft., glide 20 ft.|
|Armor Class:||16 (+2 size, +4 Dexterity), touch 16, flat-footed 12|
|Attack:||Bite +6 melee (1d3-4)|
|Full Attack:||Bite +6 melee (1d3-4)|
|Space/Reach:||2-1/2 ft./0 ft.|
|Special Qualities:||Glide, low-light vision, scent|
|Saves:||Fort +2, Ref +6, Will +1|
|Abilities:||Str 3, Dex 19, Con 11, Int 2, Wis 12, Cha 6|
|Skills:||Balance +13*, Climb +13*, Jump +12*|
|Organization:||Solitary, pair, or group (2-10)|
Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.
Flying squirrels avoid combat, using their gliding ability to quickly escape enemies.
Glide (Ex): A flying squirrel can glide from any height at a speed of 20 feet per round in moderate or lower winds, descending at a rate of 10 feet per round.
Skills: Flying squirrels have a +8 racial bonus on Balance, Climb, and Jump checks. A flying squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A flying squirrel uses its Dexterity modifier instead of its Strength modifier for Climb and Jump checks.
Flying Squirrels as Familiars
A flying squirrel may be selected as a familiar. It grants its master a +3 bonus on Jump checks.
SEE WIKIPEDIA ENTRY: Flying Squirrel