Spring Metal (5e Creature)

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Spring Metal[edit]

Medium fiend (heartless), chaotic evil


Armor Class 16 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 0 ft., fly 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 20 (+5)

Proficiency Bonus +3
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 6 (2,300 XP)


Thunder Affinity. When the spring metal casts a spell that deals thunder damage, it deals an additional 10 (3d6) thunder damage.

ACTIONS

Spellcasting. The spring metal is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The spring metal has the following spells prepared:

Cantrips (at will): gust, mage hand, thunderclap
1st level (4 slots): chromatic orb, thunderwave, warding wind
2nd level (3 slots): gust of wind, shatter
3rd level (3 slots): cloudkill, thunder step
4th level (2 slot): elemental bane, storm sphere
5th level (1 slot): destructive wave, maelstrom

Thunder Blast. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 18 (4d8) thunder damage.

Tornado (Recharge 6). The spring metal creates a large twister that draws in foes. Each hostile creature within 30 feet of the spring metal must make a DC 17 Strength saving throw. On a failed save, a creature takes 27 (6d8) thunder damage and is pulled 15 feet toward the spring metal. On a successful save, a creature takes half as much damage and isn't pulled.


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