Splash (5e Variant Rule)
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All splash weapons are either ranged thrown weapons, or pieces of ammunition used in ranged weapons.
On a hit with a splash weapon, the weapon (or ammunition) is destroyed, and you don't add any ability modifier to the damage roll. Each creature within 5 feet of the hit target must succeed on a DC 10 Dexterity saving throw or also suffer the splash weapon's damage. If you are proficient with the weapon, add your proficiency bonus to this DC.
Splash Weapons[edit]
Thrown splash weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Acid, Variant | 25 gp | 1d6 acid | 1 lb. | Thrown (range 20/60 feet), splash, special |
Bomb, Variant | 75 gp | 3d6 thunder | 1 lb. | Thrown (range 20/60 feet), splash, special |
Firecracker | 10 gp | 1d4 thunder | 1 lb | Thrown (range 20/60 feet), splash |
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