Spirit Hunter (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Spirit Hunter
Rating: Not rated
(Rate this class)
Status: Open for Change
Editing: Constructive edits welcome

Spirit Hunter[edit]

A divine warrior who hunts and destroys undead filth (or dominates them).

Prerequisites[edit]


Table: Spirit Hunter
Hit Die: d8

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells/Day
1st +1 +2 +0 +2 Turn or rebuke undead, detect undead
2nd +2 +3 +0 +3 +1 level of existing divine spellcasting class
3rd +3 +3 +1 +3 Improved combat style +1 level of existing divine spellcasting class
4th +4 +4 +1 +4 Favored enemy +1 level of existing divine spellcasting class
5th +5 +4 +1 +4 +1 level of existing divine spellcasting class
6th +6/+1 +5 +2 +5 +1 level of existing divine spellcasting class
7th +7/+2 +5 +2 +5 Favored turn/rebuke +1 level of existing divine spellcasting class
8th +8/+3 +6 +2 +6 +1 level of existing divine spellcasting class
9th +9/+4 +6 +3 +6 +1 level of existing divine spellcasting class
10th +10/+5 +7 +3 +7 Favored enemy +1 level of existing divine spellcasting class

Class Skills (6 + Int modifier per level)
The spirit hunter’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)

Class Features[edit]

All the following are class features of the spirit hunter:

Weapon and Armor Proficiency: Spirit hunters gain no proficiency with any weapon or armor.

Spells per Day: At every new spirit hunter level except 1st, the character gains new spells per day as if he had also gained a level in the divine spellcasting class (usually cleric) he belonged to before he added the prestige class. This essentially means that he adds the level of spirit hunter minus 1 to the level of whatever divine spellcasting the character has, then determines spells per day and caster level accordingly. His ranger casting level (if any) also stacks with his spirit hunter casting level.

If a character had more than one spellcasting class before he became a spirit hunter, he must decide to which class he adds each level of spirit hunter for the purpose of determining spells per day.

The spirit hunter also combines the ranger spell list with whatever divine spell list he has. He can prepare ranger spells in his primary divine spell slots at their normal levels.

Turn or Rebuke Undead (Su): This is the same as the cleric ability. The soul hunter’s class levels stack with his cleric levels when determining turning damage and destruction of undead.

Detect Undead (Sp): The spirit hunter may detect undead as a spell-like ability at will.

Favored Enemy (Ex): At 4th and 10th level, a spirit hunter may select additional favored enemies. This is identical to the ranger class ability.

Improved Combat Style (Ex): At 3rd level, a spirit hunter’s aptitude in his chosen combat style (archery or two-weapon combat) improves. This is identical to the ranger class feature. If the spirit ranger already has improved combat style, he gains no benefit.

Favored Turn/Rebuke (Su): A spirit hunter adds his Favored Enemy (undead) bonus to his turning checks and turning damage.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors