Spider (4e Creature)

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Contrary to common belief, not all spiders are harmless. Some spiders have enough venom to harm a humanoid, and such spiders are a very real threat to the careless.


DC 10 (Arachana), DC 15 (Religion): Spiders are sacred to the evil goddess Lolth. Long ago, before she became the Demon Queen of Spiders, Lolth was a deity of fate who wove the strands of mortal destiny; it’s said she created the art of weaving after watching spiders make their webs.

DC 15 (Arachana), DC 20 (Religion): Since spiders are Lolth’s holy creatures, the drow revere spiders. Drow refuse to crush or sweep away common spiders, believing that even the tiniest of such creatures might be serving Lolth’s purposes. Drow priests frequently tame or befriend monstrous spiders by magic.

DC 20 (Arachana), DC 25 (Religion): Spiders hail from the arachania, a vast web of power which is the innate power of all spiderkind.


Encounter Examples

Level 1 Encounter (XP 500)

  • 20 Spiders (level 1 minion)


Spiders are solitary, though arachnomancers, drow, driders and others may keep them as pets.

Level 1 Lurker Minion
Tiny Natural Beast (spider)
XP 25
HP 1; a missed attack never damages a minion. Initiative +5
AC 15; Fortitude 7, Reflex 14, Will 12 Perception +0
Speed 6, climb 6 (spider climb) Tremorsense 4
The spider does not provoke opportunity attacks by moving, and can enter an enemy's space.
Standard Actions
Basicmelee.png Bite ♦ At-Will
Attack: Melee 0 (one creature); +4 Vs. Fortitude
Hit: 4 poison damage
Skills Stealth +10
Str 1 (-5) Dex 20 (+5) Wis 10 (+0)
Con 1 (-5) Int 1 (-5) Cha 8 (-1)
Alignment Unaligned Languages -

Spiders in Combat[edit]

Spiders rarely bother creatures larger than themselves, but when they do, they use their small size to get close enough to a foe to bite them.

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