Spearman (5e Subclass)

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Spearman[edit]

Fighter Subclass

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Spearman by [1]

Even simple spears are truly lethal weapons when wielded by soldiers, specialized in using techniques that revolve around quick and sudden strikes while keeping themselves safe, not exposing themselves too much to the enemy.

Spear Secret

Starting at 3rd level, you learn a spear secret that can be applied to your Attack, Defense or Speed. Choose one of the styles below. The choice, once made, can't be replaced. These secrets are part of the singular fighting style of each, and rarely two spearman with share the exactly same secrets.

Attack. The first attack you make with a spear in each turn is made at Advantage.
Defense. While wielding a spear, as a reaction when a creature within 5 feet makes an attack against you, you can impose disadvantage to that attack.
Speed. You have advantage on attack rolls. In addition, when you attack a creature with a spear, that creature can't make opportunity attacks against you until the start of your next turn.
Advanced Spear Secret

At 7th level, you gain a magical benefit based on spear secret of your choice. You can choose the same secret you selected previously or a different one.

Attack. When you miss a creature with an attack using a spear, you can use a bonus action to reroll that attack, using the new result.
Defense. When a creature hits you with an attack while you wield a spear, all subsequent attacks made by that creature against you have disadvantage for the rest of the turn.
Speed. You can Dash or Disengage as a bonus action.
Ability Score Improvement

At 10th level, you can increase one of your ability scores by 2, up to a maximum of 20. You can also choose to raise two ability scores by 1, up to the same maximum.

If your campaign use feats as a variant rule, you can choose a feat instead.

Superior Spear Secret

At 15th level, you gain a magical benefit based on spear secret of your choice. You can choose the same secret you selected previously or a different one.

Attack. When you miss an attack, you can use a reaction to reroll that attack against the same or against a different creature within reach.
Defense. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Speed. When you move, you don't provoke opportunity attacks while wielding a spear. In addition, when you take the Dodge action, you can make an attack with a spear as a bonus action.
Provoke Bleeding

At 18th level, your wounds with spears are hemorrhagic. When you hit a creature with a spearman weapon, that target gains 1 bleeding point.

A creature loses 1 hit point at the start of its turn for each bleeding point it has. Whenever a creature loses hit points due to bleeding, the amount of bleeding points that creature has is reduced by the creature's Constitution modifier (to a minimum of 0).

When a creature regain hit points, it loses bleeding points equal to the amount of hit points regained.

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