Soulmask Skirmisher (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Note: This NPC is designed to be used as a monster, and should be given treasure instead of equipment. The lack of equipment has been compensated for with increased ability scores. Certain abilities have been simplified to make them easier to use in an encounter.

Soulmask Skirmisher

CR 2

Human Lurk 2
N Medium humanoid (human, psionic)
Init/Senses +4/Listen +5, Spot +5
AC 17, touch 14, flat-footed 13
(+3 studded leather, +4 Dex)
hp 18 (2 HD)
Fort/Ref/Will +3/+7/+3
Speed 30 ft. (6 squares); burst
Melee rapier +5 (1d6+1/18-20)
Base Atk/Grp +1/+2
Atk Options sneak attack +1d6, devastating sneak attack
Abilities Str 13, Dex 18, Con 16, Int 15, Wis 10, Cha 11
Feats Toughness, Weapon Finesse
Skills Concentration +8, Escape Artist +8, Jump +7, Listen +5, Spot +5, Tumble +10
Sneak Attack (Ex) A soulmask skirmisher deals 1d6 extra damage when it flanks or when the target is denied its Dexterity bonus to AC. This works exactly like a rogue's sneak attack ability.
Devastating Sneak Attack (Ex) The skirmisher's sneak attack damage increases to 3d6 for one round. Activating this ability is a swift action, and it can be used twice per day.
Burst (Psi) The skirmisher's psionic powers give it a burst of speed, increasing its movement speed to 40 feet for one round. Activating this ability is a swift action, and it can be used twice per day.

A lean human dressed in loose black clothing holds a rapier at the ready. A simple white porcelain mask covers his face.

Strategies and Tactics[edit]

Sample Encounters[edit]

Lore[edit]


Back to Main PageDungeons and DragonsCreaturesCR 2

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors