Sosmunii Shield, Vangaurd (3.5e Equipment)

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Sosmunii Shield, Vanguard [Shield]
Maximum Dex Bonus: +3
Armor Check Penalty: −10
Arcane Spell Failure Chance: 50%
Hardness: 15
Size Cost Shield
Bonus
Weight Hit
Points
Fine 150 gp +5 4-1/2 lb. 1
Diminutive 150 gp +5 4-1/2 lb. 2
Tiny 150 gp +5 4-1/2 lb. 5
Small 300 gp +5 22-1/2 lb. 10
Medium 300 gp +5 45 lb. 20
Large 600 gp +5 90 lb. 40
Huge 1200 gp +5 225 lb. 80
Gargantuan 2400 gp +5 360 lb. 160
Colossal 4800 gp +5 540 lb. 320

Description[edit]

This massive steel shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a vanguard shield, nor can you use your shield hand for anything else.

When employing a vanguard shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.

Tower Shield Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel 360 gp 5 20
Adamantine n/a n/a n/a
Crystal, Deep 1,360 gp 10 60 No rusting
Crystal, Mundane 360 gp 8 50 No rusting
Darkwood 720 gp 5 20 Half weight,
reduced armor check penalty (2; min 0)
Dragonhide n/a n/a n/a
Mithral n/a n/a n/a
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except darkwood. The armor check penalties for darkwood shields are reduced by 2.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

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