Solar Window (3.5e Spell)

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Solar Window
Conjuration [Fire]
Level: Sorcerer/Wizard 5
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect, or Area: 10 ft. sphere of flame on a point in space, with 20 ft. radius of pull
Duration: 1 round/level
Saving Throw: Fortitude partial; see text
Spell Resistance: No


The air seems to ripple as if a great heat is forming, shrinking onto a tiny point which flashes white hot. Suddenly there is a howl of air as a blazing star erupts into space, dragging all those nearby into it's burning interior.

You punch a hole in the material plane into the elemental plane of fire, forming a cosmic sinkhole which drags enemy targets in while at the same time subjecting them to burning heat. The star forms, taking up a 10 ft. area of space. Those within this 10 ft. area take 1d6 fire damage every two caster levels (maximum 10d6 at 20th) with no save for each round they remain in contact with the sphere. Those within the radius of pull must make a Fortitude save each round. Stability, such as from dwarf or many legs, applies to the saving throw, and airborne creatures take a -4 penalty on their save. On a failure they are unable to move away and are dragged 5 ft. closer to the sphere (and an additional 5 ft. for every 5 points they failed the DC). A success means they may move, but the area of pull counts as difficult terrain costing 2 squares of movement.

As a swift action each round the star remains, the caster can have it project a tongue of flame to any one creature within it's radius of pull as a ranged touch attack (using the caster's BAB and main casting ability score), dealing 1 point of fire damage per caster level (maximum 20 points). The star is immobile once placed and sheds light as the Daylight spell while burning, though it does not count as a light spell for the purpose of overcoming magical darkness.

Material Component: Scorched earth and ashes, which are crushed in your palm.


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