Smiling Critters (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Poppy Playtime franchise, and/or include content directly affiliated with and/or owned by Mob Entertainment. D&D Wiki neither claims nor implies any rights to Poppy Playtime copyrights, trademarks, or logos, nor any owned by Mob Entertainment. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Smiling Critter[edit]

Tiny monstrosity, unaligned


Armor Class 12
Hit Points 7 (2d4 + 2)
Speed 20 ft.


STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 13 (+1) 4 (-3) 18 (+4) 9 (-1)

Saving Throws Cha +1
Skills Acrobatics +4, Deception +1, Intimidation +1, Stealth +4
Damage Vulnerabilities radiant
Damage Resistances necrotic
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses passive Perception 14
Languages Sylvan
Challenge 1/8 (25 XP)


Sunlight Sensitivity. While in sunlight, the Smiling Critters has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Swarm. there is naturally a huge swarm of 50-60 smiling critters in combat, then their CR changes to 10 (5,900 XP).

Gang Up. When multiple Smiling critters attack one creature, the attack roll gains 1 extra Damage dice for each member in the attack, and does not have to be the same attack dice to work. the max in the attack is 30 dice.

Smiling Differences. each smiling critter gets a different ability:

CatNap: The CatNap plush can get an advantage on any stealth checks it makes, and +3 constitution ability score.

DogDay: The DogDay plush gets 10 extra feet in walking speed, and +3 dexterity ability score.

Bobby Bearhug: The Bobby Bearhug plush Gets the use of a hug attack, and +6 charisma ability score.

Bubba Bubbaphant: The Bubba Bubbaphant plush gets the use of a detect reaction, and +8 intelligence ability score.

CraftyCorn: The CraftyCron plush gets the use of a horn attack, and +3 wisdom ability score.

Hoppy Hopscotch: The Hoppy Hopscotch plush gets a jumping speed of 30 ft, and +3 strength ability score.

Picky Piggy: The Picky Piggy plush gets double attack on any bite attacks it makes, and +3 Constitution ability score.

Kickin Chicken: the Kickin Chicken plush gets the use of a Beck attack, and +6 charisma ability score.

ACTIONS

bite.(all) Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hug.(Bobby Bearhug) Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) bludgeoning damage.

Horn.(CraftyCorn) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Kick.(Kickin Chicken) Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 3) Bludgeoning damage.

Jumpscare (all). If the Smiling Critter is hidden and is 5 ft away from a creature, It reveals itself and screams at the target. the target must make a constitution (Perception) saving throw of a DC of 16 or drop to 0 HP. If the target succeeds the save, The smiling Critter dies.

REACTIONS

Detect.(Bubba Bubbaphant) When the Bubba Bubbaphant gets attacked by anybody 5 ft from it, it takes half damage, and deals 12 (3d6 + 3) Psychic damage.

The smiling critters are made up of DogDay, CatNap, Bobby Bearhug, Bubba Bubbaphant, CraftyCorn, Hoppy Hopscotch, Picky Piggy, and Kickin Chicken. these monsters are but copies of the real ones, with ripped features through their plush fabric, and a hunger for flesh. they will happily eat anything living inside out, crawling from beneath their prey's skin, and eating every bit of flesh within the target, killing it slowly and painfully. they don't eat each other because instead of flesh, it's made of cotton and plastic. Many cannot explain why they're alive, or why they're so dangerous. one is not a problem, but when many gang up, it's like facing a tarrasque.

5.00
(2 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: