Slayer (3.5e Prestige Class)
From D&D Wiki
|Editing:||Constructive edits welcome|
|“||Foul beasts! It is my task to slay them, and slay them I shall. They must for the wrongs they have done me and many others!||”|
|—Thrân Khaz Dûn, Slayer|
Slayers are almost as diverse as characters of other classes. The one thing that unites all slayers is their hatred of a particular (or several) foes. They follow this hatred, allowing it to consume them, destroying those beings that they hate as they walk down the path that consumes them. Eventually, most slayers are slain by the creatures that they swore to destroy.
Base Attack Bonus: +8
Feats: Hate, Power Attack
Special: You must slay a creature that is either the favoured enemy selected from your Hate feat or the favoured enemy that you will select at 1st level.
 Table: The Slayer
|1st||+1||+2||+0||+0||Favoured Enemy, Smite Foe 1/day|
|3rd||+3||+3||+1||+1||Stalk Foe +1d6|
|5th||+5||+4||+1||+1||Favoured Enemy, Smite Foe 2/day|
|7th||+7||+5||+2||+2||Stalk Foe +2d6|
|9th||+9||+6||+3||+3||Smite Foe 3/day|
|Class Skills (2 + Int modifier per level)|
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).
 Class Features
All the following are class features of the Dragon Slayer:
Favored Enemy (Ex): At 1st level, a slayer may select a type of creature from among those given on Slayer Favored Enemies. The slayer gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th and then again at 10th level, the slayer may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the slayer chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the slayer’s bonuses do not stack; he simply uses whichever bonus is higher.
Smite Foe (Su): Once per day, a slayer may attempt to smite a creature that is one of his favoured enemies with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per slayer level. If the slayer accidentally smites a creature that is not one of his favoured enemies, the smite has no effect, but the ability is still used up for that day.
At 5th and then again at 9th level, the slayer may smite a foe one additional time per day, as indicated on Table: The Slayer.
Foe Bane: At 2nd level, the slayer gains a +1 insight bonus to his attack and damage rolls when attacking one of his favoured enemies.
Stalk Foe (Ex): From 3rd level onwards, if a slayer can catch one of his favoured enemies when it is unable to defend itself effectively from his attack, he can strike a vital spot for extra damage.
The slayer’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This extra damage is 1d6 at 3rd level, and it increases to 2d6 at 7th level. Should the slayer score a critical hit with a Stalk Foe attack, this extra damage is not multiplied.
Ranged attacks can count as Stalk Foe attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a slayer can make a stalk foe attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a Stalk Foe attack, not even with the usual –4 penalty.
A slayer can make a stalk foe attack against any foe that is a favoured enemy, even if they are immune to critical hits. A slayer cannot make a stalk foe attack while striking a creature with concealment.
Battle Fury (Ex): When fighting in an encounter against one of his favoured enemies, the slayer is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. In addition, he gains a bonus equal to is Charisma bonus (if any) on all saving throws.
Mighty Blow (Su): Whenever a slayer of 6th level or higher strikes one of the his favoured enemies, the slayer can attempt to deal an extra 2d6 damage 3 times per day plus the slayer's charisma modifier as a free action. He can do this multiple times per round but no more than once per attack. If the slayer accidentally strikes a creature that is not one of his favoured enemies, the mighty blow has no effect, but the ability is still used up for that day.
Bonus Feat: At 8th level, the slayer gains a bonus feat. This bonus feat must be drawn from the feats noted as fighter bonus feats. A slayer must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums.