Skyclad Practitioner (3.5e Prestige Class)
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 Skyclad Practitioner
A Skyclad Practitioner is a spellcaster who prepares and casts spells in the skyclad state (ritually nude or nearly so) in order to increase his/her sensitivity to natural and arcane magic. All arcane casters are eligible, as are nature-oriented divine casters such as Druids. Most other divine casters are not eligible to become Skyclad Practitioners (the referee should consider whether or not a state of ritual nudity is appropriate for the religion: usually the answer will be "no"). Some multi-classed characters will be eligible in one class but not another (e.g. Wizard/Cleric, for most religions): such characters can become Skyclad Practitioners, but spellcasting in the ineligible class cannot be advanced while gaining levels as a Skyclad Practitioner, and the ineligible class is unaffected by the disadvantage of Clothing Inhibition or the Enhanced Spellcasting Attributes bonus. As a Skyclad Practitioner gains levels, it becomes increasingly difficult for him/her to prepare or cast spells while not skyclad, or to use worn magic items: however, the Skyclad Practitioner is eventually rewarded with an increased ability to cast spells while skyclad.
- Skill: Spellcraft 5 ranks.
- Feat: Skyclad
- Spellcasting: Ability to cast spells in an eligible class (see above).
|1st||+0||+0||+0||+2||Clothing Inhibition, Detect Magic, Reduced Equipment||+1 Spellcaster|
|2nd||+1||+0||+0||+3||Endure Elements, Extra Rings, No Boots||+1 Spellcaster|
|3rd||+1||+1||+1||+3||Enhanced Spellcasting Attributes, Freedom of Movement||+1 Spellcaster|
Class Skills (4 + Int modifier per level)
 Class Features
All of the following are class features of the Skyclad Practitioner:
Weapon and Armour Proficiency: Skyclad Practitioners gain no proficiency with weapons and armour.
Spellcasting: When a new Skyclad Practitioner level is gained, the character gains new spells per day as if he/she had also gained a level in an eligible spellcasting class he/she belonged to before adding the prestige class. He/she does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Skyclad Practitioner, he/she must decide to which eligible class the new level is added for purposes of determining spells per day.
Clothing Inhibition (Ex): A Skyclad Practitioner finds it difficult to prepare or cast spells while clothed. In this situation, the character is treated as a spellcaster of one or more levels lower: the level penalty equals the number of Skyclad Practitioner levels the character has. During spell preparation, this affects the number of spells that the character will be able to cast that day (and can prevent access to higher-level spells). During casting, it affects level-dependent parameters such as range, duration, damage etc. The penalty will also apply to save DC's against spells cast by the Skyclad Practitioner. To avoid this penalty, the character must meet all the requirements for being "skyclad", plus the following: no headgear (helmet, hat or headband), no goggles or mask, no gloves or gauntlets, no shield. There is no penalty if the character prepares spells while skyclad, puts on clothing, and then discards it prior to casting.
Detect Magic (Su): A Skyclad Practitioner can Detect Magic at will as a supernatural ability while skyclad.
Reduced Equipment (Ex): A Skyclad Practitioner loses various "equipment slots" for magic items. Items worn in these positions will remain dormant, as if they were being merely carried rather than worn. This applies to:
- Helmet / hat / headband / phylactery
- Goggles / mask
- Vest / vestment
- Armour / robe
- Cloak / cape / mantle
- Gloves / gauntlets
The Skyclad Practitioner can still benefit from amulets, rings, bracers, belts and (until next level) boots. A character with the Use Magic Device skill can attempt to activate an affected item with a DC of 20 (equivalent to "emulating a class feature"): success will cause the item to function for 1-4 rounds.
Endure Elements (Su): From 2nd level, a Skyclad Practitioner can generate an Endure Elements effect (as the spell) as a self-only supernatural ability while skyclad.
Extra Rings: From 2nd level, a Skyclad Practitioner can benefit from four magical rings at a time (two on each hand) rather than the usual limit of two.
No Boots (Ex): From 2nd level, a Skyclad Practitioner prefers to operate barefoot, and suffers a -1 Clothing Inhibition penalty when wearing footwear (assuming the other conditions for avoiding the penalty are met, otherwise the usual penalty applies). Also, the character loses the "boots" equipment slot: magical footwear will remain dormant. The character's feet will become as tough as if shoes had never been worn, sufficient to protect the feet from the pain of moving barefoot across rough, hard ground.
Enhanced Spellcasting Attributes (Ex): At 3rd level, a Skyclad Practitioner becomes a more powerful spellcaster while skyclad. He/she gains the equivalent of a +2 bonus on spellcasting attributes (Intelligence, Wisdom, and/or Charisma) for spell preparation and spellcasting purposes only, conferring bonus spells per day and raising save DC's against the Skyclad Practitioner's spells by 1 point.
Freedom of Movement (Su): At 3rd level, a Skyclad Practitioner can generate a Freedom of Movement effect (as the spell) as a self-only supernatural ability while skyclad, for 3 rounds per day (as the clerical Travel domain power). This can be upgraded to a usable-at-will, continuously-functioning ability (while the character remains skyclad) by spending a feat on this: either when the ability is gained, or at any time thereafter.