Sky Drake (3.5e Creature)

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Sky Drake
Size/Type: Small Dragon (Air)
Hit Dice: 6d12+12 (51 hp)
Initiative: +6 (+6 Dex)
Speed: 20 ft. (4 squares), fly 150 ft. (good)
Armor Class: 23 (+6 Dex, +1 size, +6 natural), touch 17, flat-footed 17
Base Attack/Grapple: +6/+3
Attack: Bite +12 (1d4+1)
Full Attack: Bite +12 (1d4+1) and 2 Claws +7 (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Air Mastery, Breath Weapon
Special Qualities: Blindsense 60 ft., Darkvision 60 ft., DR 5/magic, immunity to magic sleep effects and paralysis effects, low-light vision, resistance to sonic 10, SR 15
Saves: Fort +7, Ref +11, Will +6
Abilities: Str 13, Dex 23, Con 15, Int 10, Wis 12, Cha 11
Skills: Appraise +9, Climb +10, Hide +15, Jump +10, Move Silently +23, Spot +18
Feats: Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (B)
Environment: Warm hills
Organization: Solitary, pair, or clutch (3-6 plus 8-12 young)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 7-11 HD (Small); 12-18 HD (Medium)
Level Adjustment:
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More information...

This small deep blue drake has blood red claws, teeth, and a pair of large frill on its back. The color of the frills seems to be changing.

One of the most beautiful of the drakes, the Sky Drake is also one of the most graceful of flyers. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood; black for anger, red for danger, yellow for content, blue for sadness, and white for trust.

Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. They are the hated enemies of wyverns and will team up to kill them on sight. Sky drakes commonly live close with other of their kind and their territories commonly overlap.

Most sky drakes try to not get in the way of humanoids if they can. However, they have been known to help creatures that come to kill wyverns.

Sky Drakes speak draconic.

Combat[edit]

Sky Drakes do not hold back when it comes to combat. They try to team up if they can against one foe. They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.

Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against a spark elemental.

Breath Weapon (Su): 30-foot cone once every 1d6 rounds, damage 3d6 sonic, Reflex DC 17 half. The save DC is Constitution based and includes the bonus from ability focus.

Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks.

*See Draconomicon for this feat.



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