Skeleton Commoner (5e Creature)

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Skeleton Commoner[edit]

Medium undead, neutral


Armor Class 10
Hit Points 6 (1d8+2)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Damage Vulnerabilities Radiant, Bludgeoning
Damage Resistances Necrotic, Poison
Condition Immunities Poisoned
Senses passive Perception 13
Languages Common
Challenge 0 (0 XP)


Undead Nature. The Skeleton Commoner doesn't require Food, Drink, Air, or Sleep to survive, but they do enjoy these things.

ACTIONS

Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


The Skeleton Commoner is a commoner who died and was raised as a skeleton. With no real combat training, the most they can do in a fight is pick up a stick or rock and use it as a club. Mostly, These skeletons are risen by Novice Necromancers looking to hone their skills and often accompany them through their journey, because they don't have much better to do with their new gift of a second life.

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