Shield Warrior (3.5e Class)

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Shield Fighter[edit]

The shield fighter forsakes the use of weapons and instead adopts a style more suitable for defense. With a shield in each hand he is able to become a veritable bastion of defense able to stop foes in their tracks as they try to overwhelm him.

Making a Shield Fighter[edit]

They are great at defense, and can use thier shields to attack. generally they serve as either a front line attack person, or defending someone.

Abilities: Strength is the most needed attribute, Constitution if you want alot of health, and Dexterity for throwing style, multi shield style, or tumble checks.

Races: any race.

Alignment: any.

Starting Gold: same as fighter .

Starting Age: as fighter.

Table: The Shield Fighter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Improved Shield Bash, Dual Shields
2nd +2 +3 +3 +0 Weapon Focus shields
3rd +3 +3 +3 +1 Damage Reduction 1/—
4th +4 +4 +4 +1 Weapon Specialization shields
5th +5 +4 +4 +1 Shield improvisation
6th +6/1 +5 +5 +2 Damage Reduction 2/—
7th +7/2 +5 +5 +2 Shield Specialist
8th +8/3 +6 +6 +2 Greater Weapon Focus shields
9th +9/4 +6 +6 +3 Damage Reduction 3/—
10th +10/5 +7 +7 +3 Interlocking shields
11th +11/6/1 +7 +7 +3
12th +12/7/2 +8 +8 +4 Damage Reduction 4/—, Greater Weapon Specialization shields
13th +13/8/3 +8 +8 +4
14th +14/9/4 +9 +9 +4 Dual Shield Specialist
15th +15/10/5 +9 +9 +5 Damage Reduction 5/—
16th +16/11/6/1 +10 +10 +5
17th +17/12/7/2 +10 +10 +5
18th +18/13/8/3 +11 +11 +6 Damage Reduction 6/—
19th +19/14/9/4 +11 +11 +6
20th +20/15/10/5 +12 +12 +6 Mobile Fortress

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (dex), Climb (str), Craft (int), Diplomacy (Cha), Intimidate (cha), Jump (str), Listen (wis), Ride (dex), Search (int), Sense motive (wis), Spot (wis), Tumble (dex).

Class Features[edit]

The following class features are available to the Shield Fighter.

Weapon and Armor Proficiency: The shield fighter is proficient with shields (excluding tower shields), with all types of armor (heavy, medium, and light) but is not proficient with any weapons simple or otherwise.

Shield bash: Gains Improved Shield Bash as a bonus feat

Dual Shields: A shield fighter always gains a shield bonus regardless of which direction he is attacked. While using two shields he gains the bonus from both to his AC.

Interlocking Shields: The Shield Warrior may put both of his shields together as a full round action to gain a +5 to his shield bonus.

Weapon Focus shields: + 1 ac and attack rolls for shield bash with a chosen type of shield. A Shield fighter may retrain for 8 hours to change the type of shield he is focused to.

Damage Reduction: At 3rd level, the shield fighter gains Damage Reduction. Subtract 1 from the damage the shield fighter takes each time he is dealt damage from a weapon or a natural attack. At 6th level, and every three shield fighter levels thereafter (6th, 9th, 12th, 15th and 18th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. This represents the shield fighters enhanced ability to deflect damage away with his shields.

Weapon Specialization shields: At 4th level the shield fighter gains weapon specialization with any shield he wields.

Shield improvisation: With this ability the shield fighter is able to use any flat device as a shield as long as it is a minimum of a foot and a half round or two feet by one foot in size. While it will act as a shield the item used in this feet will last a maximum of ten strikes and each attack counts as a free sunder on the object.

Shield Specialist: The shield fighter is a master of utilization and gains a +1 bonus to his shields AC. This only affects one shield of the shield fighter.

Dual Shield Specialist: The shield fighter at 14th level applies his specialist training to both shields he uses increasing his overall shield AC by 1 (this is a total of +2, +1 for each shield.)

Mobile Fortress: The shield fighter at 20th level can now apply all of his bonuses to tower shields but may only wield one tower shield even with the Dual Shield ability the other shield must be smaller than a tower shield.

Epic Shield Fighters[edit]

Table: The Epic <-class name->

Hit Die: d10

Level Special
22nd bonus feat
24th bonus feat
26th bonus feat
28th bonus feat
30th bonus feat

4 + Int modifier skill points per level.

Bonus Feats: The epic Shield Fighter gains a bonus feat (selected from the list of epic Fighter bonus feats) every even numbered levels after 20th.

Campaign Information[edit]

Playing a Shield Fighter[edit]

Religion: The shield fighter is like any normal person in regards to religion, no special gods or such.

Other Classes: Generally they get along well with Fighters because they both do alot of fighting, and they get along well with spell casters because they tend to protect them. They don't get along too well with Monks, because they just don't understand why they go un armored all the time.

Combat: Tank or defense.

Advancement: Generally go for AC over attack. Also shields with the returning special ability work great

Shield Fighters in the World[edit]

I've never seen anything take that much of a beating and walk away unharmed.
—Narek, the evil Human Wizard

They fit as tanks, and or ultimate defense

Daily Life: searching for battle.

Notables: IronShield The orgg Shield Fighter, he took out an evil wizard's great wyrm shadow dragon single-handedly

Organizations: They have no real organization, they are just fighters who decided defense was better then attack.

NPC Reactions: Usually people will complain they are too slow moving, and or they will be awe inspired on how hard they are to hit..

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