Shadowblessed (5e Class)

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Shadowblessed[edit]

As a young lizardfolk cuts down enemies in battle, his shadow wields a handaxe cutting down just as many enemies.

Peculiar Shadow[edit]

Shadowblessed are adventurers whose shadow came to life and now help them. Each shadowblessed's shadow has its own name and personality and looks mostly like its shadowblessed.

Creating a Shadowblessed[edit]

As you create your Shadowblessed character contemplate how their shadow came to life. Were their parents cursed by a hag? Did they enter the Shadowfell and return to find their shadow alive? Work with your DM to figure out how it fits into your story.

Quick Build

You can make a Shadowblessed quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the Hermit background. Third, choose the light crossbow with 20 bolts, a dungeoneer's pack, and a quarterstaff.

Class Features

As a Shadowblessed you gain the following class features.

Hit Points

Hit Dice: 1d8 per Shadowblessed level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Shadowblessed level after 1st

Proficiencies

Armor: Light and Medium armor
Weapons: Simple weapons
Tools: None
Saving Throws: Dexterity and Charisma
Skills: Pick two skills of your choice Survival, Stealth, Intimidation, or Sleight of Hand

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A light crossbow with 20 bolts or (b) Any simple weapon of your choice
  • Leather armor, two daggers
  • (a) Dungeoneer's pack or (b) Explorer's pack
  • (a) A quarterstaff or (b) Handaxe or (c) Spear

Table: The Shadowblessed

Level Proficiency
Bonus
Features Pnembra Charge Die —Spell Slots per Spell Level—
1st 2nd 3rd 4th
1st +2 Tangible Shadow, Shillouette of Self -
2nd +2 Creature of Shadows -
3rd +2 Eclipse - 2
4th +2 Ability Score Improvement, Pnembra Charge 1d6 3
5th +3 Eclipse feature 1d6 3
6th +3 1d6 3
7th +3 1d8 4 2
8th +3 Ability Score Improvement 1d8 4 2
9th +4 1d8 4 2
10th +4 1d10 4 3
11th +4 Eclipse feature 1d10 4 3
12th +4 Ability Score Improvement 1d10 4 3
13th +5 1d12 4 3 2
14th +5 1d12 4 3 2
15th +5 Dark Angel 1d12 4 3 2
16th +5 Ability Score Improvement 1d12 4 3 3
17th +6 Eclipse feature 2d12 4 3 3
18th +6 2d12 4 3 3
19th +6 Ability Score Improvement 2d12 4 3 3 1
20th +6 2d12 4 3 3 1

Tangible Shadow[edit]

Starting at 1st level you gain a shadow that is always connected to you by your feet and cannot go more than 15 ft. from you. This shadow has hit points equal to your own. In addition, it also has the same proficiencies and ability scores that you have. If your shadow is reduced to 0 hit points it dissolves into a normal shadow and returns after a long rest.

Shillouette of Self[edit]

Starting at 1st level your shadow can hold and use weapons and tools.

Creature of Shadows[edit]

Starting at 2nd level your shadow gives you darksight for 60 ft. Darksight allows you to see in dim light as if it were bright and in darkness as if it were dim light. In addition, your shadow can touch a willing creature and grant them the darksight as long as they remain in contact.

Eclipse[edit]

At 3rd level, you choose an eclipse. Choose between Solar, Lunar, and Dusk all detailed at the end of the class description. Your choice grants you features at 3rd and again at 5th, 11th, and 17th.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Pnembra Charge[edit]

Starting at 4th level your shadow gains the ability to charge weapons with shadows causing it to do extra damage and change the damage type on your shadow's next attack. As an action, your shadow can charge its weapon with magical energy. If your Eclipse is Lunar it does necrotic damage, if it is Solar it does Radiant, and if it is Dusk it does fire. See the Pnembra Charge column to see how much extra damage it does. You cannot use this feature again until you have finished a long rest.

Dark Angel[edit]

Stating at 15th level your shadow gains the ability to fly and can pick you up as an action. Your shadow gains a flying speed of 35 ft. While it is carrying you it cannot attack. As an action, it can put you down.

Solar Eclipse[edit]

Solar Eclipse shadows are shadows that have harnessed the sun's fury via the reflection of the moon.

Moon's Light

Starting at 3rd level your shadow can cast the spell Moonbeam as a second level spell requiring no components. you cannot use this feature again until you finish a long rest.

Sun's Fury

Starting at 5th level your shadow gains the ability to attack twice as your action.

Wrath of the Sun

Starting at 11th level your shadow gains the ability to cast the spell Fireball as a 5th level spell nd instead of fire damage it deals radiant damage. You cannot use this feature again until you take a long rest.

Celestial Ray

Starting at 17th level your shadow gains the ability to call upon the power of the heavens. As an action, your shadow can point at a creature and cause a ray of light to come out of your shadow's hand. This ray does 5d10 radiant damage. You cannot use this feature again until you have finished a long rest.

Lunar Eclipse[edit]

<!-Introduce this subclass here->

Revelry In the Dark

Starting at 3rd level your shadow can cast the spell Darkness as a second level spell requiring no components. You can see through your own Darkness spell. You cannot use this feature again until you have finished a short rest. In addition, your shadow can touch a willing creature and grant them the ability to see through your darkness spell as long as they remain in contact.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Dusk Eclipse[edit]

Dusk Eclipse Shadows are shadows who have harnessed the in-between of light and dark.

Spellcasting

Starting at 3rd level your shadow gains the ability to cast spells from the Dusk Eclipse spell list at the bottom of the page as long as they have a spell slot available. During a long rest, your shadow can ready any spell from the Dusk Eclipse spell list as long as your shadow has spell slots available. You regain all expended spell slots when you take a long rest.

Breaking Dawn

Starting at 6th level your shadow gains the ability to cast a

<!-Class Feature->

<!-Class feature game rule information->

Dusk Eclipse Spell List[edit]

1st Level[edit]
  • Inflict Wounds
  • Charm Person
  • Entangle
  • Thunderwave
  • Burning Hands
  • Magic Missile
  • Helish Rebuke
  • Tasha's Hideous Laughter
  • Detect Magic
  • Sleep
  • Armor of Agathys
  • Chromatic Orb
2nd Level[edit]
  • Darkness
  • Cloud of Daggers
  • Flaming Sphere
  • Shatter
  • Web
  • Cloud of Daggers
  • Scorching Ray
  • Blindness/Deafness
  • Invisiility
  • Gust of Wind
  • Arcane Lock
  • Blur
  • Cordon of Arrows
  • Crown of Madness
3rd Level[edit]
  • Fireball
  • Dispel Magic
  • Lightning Bolt
  • Haste
  • Animate Dead
  • Bestow Curse
  • Blink
  • Conjure Animals
  • Conjure Barrage
  • Counterspell
  • Daylight
  • Elemental Weapon
  • Fear
4th Level[edit]
  • Control Water
  • Conjure Minor Elementals
  • Dimension Door
  • Dominate Beast
  • Evard's Black Tentacles
  • Fire Shield
  • Giant Insect
  • Grasping Vine

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Shadowblessed class, you must meet these prerequisites: Dexterity 15 Constitution 13

Proficiencies. When you multiclass into the Shadowblessed class, you gain the following proficiencies: Stealth, Intimidation

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